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Imper1um56's team

4

44 kills · 5 players

de_inferno · 30 min

17 rounds · 2026-02-10

North America 5V5 Queue

Winner · BEEFYMARMOT's team

13

69 kills · 5 players

Top fragger

lok0

22 kills

Top impact

lok0

122 ADR

Util damage

Tango-_-

325 HP

Weak spots this match

vs lifetime baseline
  • Markynth

    K/D 0.62 (avg 1.08)

    -43%
  • Imper1um56

    K/D 0.73 (avg 0.97)

    -25%
  • Imper1um56

    HS % 45% (avg 57%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Imper1um56's team

3 · 1

Imper1um56

L71

11/15/1 · 1217 dmg

ADR

72

HS%

45

K/D

0.73

Entry 2/0Multi 1Util 39Pistol 5
K/D -25%HS % -21%

mne_poheru

L51

11/11/1 · 868 dmg

ADR

51

HS%

18

K/D

1.00

Multi 1Util 2AWP 1

Markynth

L7

10/16/3 · 1307 dmg

ADR

77

HS%

60

K/D

0.62

Entry 1/0Multi 1Util 139
K/D -43%ADR -14%HS % +20%

_Tzu

L71

8/15/7 · 1337 dmg

ADR

79

HS%

25

K/D

0.53

Entry 3/0Util 98Pistol 1

TecnoJP

L51

4/14/5 · 1026 dmg

ADR

60

HS%

75

K/D

0.29

Util 129Pistol 1

BEEFYMARMOT's team

9 · 4

lok0

L64

22/9/3 · 2065 dmg

ADR

122

HS%

50

K/D

2.44

Entry 4/0Multi 2Util 135Pistol 5

BINGBANGBONG

L51

13/11/5 · 1430 dmg

ADR

84

HS%

38

K/D

1.18

Entry 1/0Util 127Pistol 2

Flushels

L73

12/7/3 · 1295 dmg

ADR

76

HS%

58

K/D

1.71

Entry 3/0Multi 1Util 254Pistol 5

BEEFYMARMOT

L72

11/10/7 · 1208 dmg

ADR

71

HS%

55

K/D

1.10

Entry 1/0Multi 1Util 271Pistol 3

Tango-_-

L63

11/7/8 · 1298 dmg

ADR

76

HS%

55

K/D

1.57

Entry 2/0Util 325Pistol 2

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.