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ReaLCoop's team

11

87 kills · 5 players

de_overpass · 42 min

24 rounds · 2026-04-25

Europe 5v5 Queue

Winner · rafaa_9's team

13

95 kills · 5 players

Top fragger

bw7zz

27 kills

Top impact

bw7zz

114 ADR

Util damage

bw7zz

193 HP

Weak spots this match

vs lifetime baseline
  • shaman_narik

    K/D 0.68 (avg 1.02)

    -33%
  • XzenTus

    HS % 38% (avg 53%)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ReaLCoop's team

4 · 7

bw7zz

5

27/19/5 · 2743 dmg

ADR

114

HS%

41

K/D

1.42

Entry 3/0Multi 3Util 193Pistol 5
ADR +34%K/D +15%

ReaLCoop

4

22/19/7 · 2198 dmg

ADR

92

HS%

55

K/D

1.16

Entry 5/0Multi 3Util 147Pistol 4

thesas-

13/22/6 · 1762 dmg

ADR

73

HS%

31

K/D

0.59

Util 58Pistol 2

shaman_narik

2

13/19/8 · 1776 dmg

ADR

74

HS%

46

K/D

0.68

Util 31AWP 3Pistol 3
K/D -33%HS % +31%

IGarezzI

12/19/3 · 1449 dmg

ADR

60

HS%

33

K/D

0.63

Entry 3/0Util 69Pistol 2

rafaa_9's team

8 · 5

rafaa_9

3

22/17/7 · 2313 dmg

ADR

96

HS%

55

K/D

1.29

Entry 1/0Multi 2Util 22Pistol 5
K/D +30%HS % +22%

-tsubasA-

4

22/18/10 · 2347 dmg

ADR

98

HS%

73

K/D

1.22

Entry 2/0Multi 1Util 113AWP 2Pistol 5

Shinnne_

L82

19/17/5 · 1899 dmg

ADR

79

HS%

58

K/D

1.12

Entry 6/0Multi 2Util 28AWP 4Pistol 2

XzenTus

L84

16/17/7 · 1727 dmg

ADR

72

HS%

38

K/D

0.94

Entry 1/0Multi 2Util 14AWP 4Pistol 4
HS % -28%ADR -10%

Tortaruga

16/18/7 · 1766 dmg

ADR

74

HS%

44

K/D

0.89

Entry 3/0Multi 1Util 151Pistol 2

Half-by-half

First half

4 · 8

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.