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Winner · Morris120kg

13

90 kills · 5 players

de_dust2 · 39 min

23 rounds · 2026-05-26

Europe 5v5 Queue

Zheksenby's team

10

66 kills · 5 players

Top fragger

-Lebbe

27 kills

Top impact

-Lebbe

126 ADR

Util damage

monrovi

319 HP

Weak spots this match

vs lifetime baseline
  • Zhalmayzz

    K/D 0.53 (avg 1.00)

    -47%
  • Zhalmayzz

    ADR 65 (avg 77)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Morris120kg

7 · 6

-Lebbe

L105

27/13/7 · 2896 dmg

ADR

126

HS%

37

K/D

2.08

Entry 5/0Multi 4Util 197

Lorm3N

L102

20/12/6 · 1849 dmg

ADR

80

HS%

60

K/D

1.67

Entry 1/0Multi 2Util 63AWP 1Pistol 4

monrovi

L101

19/15/7 · 1763 dmg

ADR

77

HS%

47

K/D

1.27

Entry 4/0Multi 1Util 319AWP 1Pistol 2

z1egers

L102

12/12/8 · 1323 dmg

ADR

58

HS%

42

K/D

1.00

Entry 1/0Multi 1Util 49AWP 3Pistol 4

dyzt

L103

12/15/7 · 1556 dmg

ADR

68

HS%

50

K/D

0.80

Entry 2/0Multi 2Util 42

Zheksenby's team

5 · 5

Zheksenby

L101

17/16/2 · 1932 dmg

ADR

84

HS%

53

K/D

1.06

Entry 2/0Util 66Pistol 3
HS % +8%

Zhytya04

L103

14/19/3 · 1595 dmg

ADR

69

HS%

71

K/D

0.74

Entry 4/0Multi 2Util 49Pistol 4

Pomik57

L103

13/18/6 · 1387 dmg

ADR

60

HS%

77

K/D

0.72

Entry 1/0Pistol 2

asmaer

L102

12/18/4 · 1277 dmg

ADR

56

HS%

75

K/D

0.67

Entry 2/0Multi 1Util 9AWP 1Pistol 4

Zhalmayzz

L101

10/19/5 · 1502 dmg

ADR

65

HS%

80

K/D

0.53

Entry 1/0Util 50Pistol 3
K/D -47%ADR -15%HS % +70%

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.