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Winner · Virta7's team

13

71 kills · 5 players

de_dust2 · 28 min

16 rounds · 2025-12-10

Europe 5v5 Queue

Ohulris's team

3

45 kills · 5 players

Top fragger

MooRRaaaD

16 kills

Top impact

MooRRaaaD

111 ADR

Util damage

Virta7

118 HP

Weak spots this match

vs lifetime baseline
  • rosunyazi

    K/D 0.23 (avg 1.06)

    -78%
  • rosunyazi

    ADR 37 (avg 83)

    -56%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Virta7's team

11 · 2

MooRRaaaD

L104

16/10/7 · 1772 dmg

ADR

111

HS%

50

K/D

1.60

Entry 4/0Multi 1Util 58AWP 5Pistol 3

Virta7

L83

15/13/7 · 1757 dmg

ADR

110

HS%

33

K/D

1.15

Entry 5/0Multi 2Util 118AWP 3Pistol 1

STaiN28

L92

15/8/5 · 1370 dmg

ADR

86

HS%

40

K/D

1.88

Entry 1/0Multi 1Util 88Pistol 4

alekfrag

L102

14/8/3 · 1454 dmg

ADR

91

HS%

50

K/D

1.75

Entry 1/0Multi 2Util 105Pistol 3

TURBONICRAM

L102

11/6/1 · 881 dmg

ADR

55

HS%

45

K/D

1.83

Multi 1Util 22Pistol 1

Ohulris's team

1 · 2

ZeusPeekkk

L102

16/13/1 · 1545 dmg

ADR

97

HS%

56

K/D

1.23

Entry 3/0Multi 1Util 34AWP 4Pistol 8

Sebyneby

L101

11/14/2 · 1613 dmg

ADR

101

HS%

36

K/D

0.79

Multi 1Util 47Pistol 2

0bradovic

L10

9/15/3 · 1091 dmg

ADR

68

HS%

33

K/D

0.60

Entry 1/0Util 26AWP 2Pistol 2

Ohulris

L10

6/15/2 · 763 dmg

ADR

48

HS%

33

K/D

0.40

Pistol 1

rosunyazi

L10

3/13/1 · 587 dmg

ADR

37

HS%

67

K/D

0.23

Entry 1/0Util 19
K/D -78%ADR -56%HS % +52%

Half-by-half

First half

11 · 1

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.