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OBBWAN's team

8

68 kills · 5 players

de_inferno · 39 min

21 rounds · 2026-05-14

Europe 5v5 Queue

Winner · amro-'s team

13

86 kills · 5 players

Top fragger

D1eseL2k

27 kills

Top impact

D1eseL2k

129 ADR

Util damage

amro-

393 HP

Weak spots this match

vs lifetime baseline
  • oddone

    K/D 0.55 (avg 1.07)

    -49%
  • OBBWAN

    K/D 0.65 (avg 1.09)

    -40%
  • oddone

    ADR 63 (avg 80)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

OBBWAN's team

6 · 2

Stana95

L106

24/13/4 · 1978 dmg

ADR

94

HS%

38

K/D

1.85

Entry 2/0Multi 4Util 154AWP 5Pistol 3

ZaChaRiaX

L101

13/19/5 · 1760 dmg

ADR

84

HS%

62

K/D

0.68

Entry 2/0Multi 1Util 16Pistol 1

OBBWAN

L91

11/17/8 · 1395 dmg

ADR

66

HS%

73

K/D

0.65

Util 210AWP 3Pistol 4
K/D -40%ADR -14%HS % +49%

oddone

L9

11/20/6 · 1331 dmg

ADR

63

HS%

73

K/D

0.55

Entry 2/0Util 243AWP 1Pistol 2
K/D -49%ADR -21%HS % +35%

Ekstr3me

L9

9/18/7 · 1271 dmg

ADR

61

HS%

44

K/D

0.50

Util 36AWP 1Pistol 3

amro-'s team

6 · 7

D1eseL2k

L94

27/14/3 · 2699 dmg

ADR

129

HS%

48

K/D

1.93

Entry 5/0Multi 3Util 234AWP 3Pistol 9

Shr4p

L91

20/15/4 · 1958 dmg

ADR

93

HS%

45

K/D

1.33

Entry 2/0Multi 1Util 26Pistol 3

Mahtimursu

L83

15/14/4 · 1586 dmg

ADR

76

HS%

27

K/D

1.07

Entry 1/0Multi 2Util 248Pistol 1

amro-

L102

12/13/8 · 1706 dmg

ADR

81

HS%

50

K/D

0.92

Entry 5/0Multi 1Util 393

BILLYBOOL

L103

12/13/10 · 1723 dmg

ADR

82

HS%

25

K/D

0.92

Entry 2/0Multi 1Util 302

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.