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Winner · Notaro_LHP's team

13

80 kills · 5 players

de_ancient · 34 min

20 rounds · 2026-05-25

South America 5V5 Queue

Rusardo's team

7

65 kills · 5 players

Top fragger

host4ge

21 kills

Top impact

Sanikz

112 ADR

Util damage

oryxtss

180 HP

Weak spots this match

vs lifetime baseline
  • oryxtss

    K/D 0.64 (avg 1.12)

    -43%
  • oryxtss

    ADR 65 (avg 85)

    -23%
  • Notaro_LHP

    HS % 36% (avg 44%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Notaro_LHP's team

8 · 5

host4ge

L96

21/11/6 · 2037 dmg

ADR

102

HS%

43

K/D

1.91

Entry 2/0Multi 4Util 60Pistol 2

Sanikz

L71

20/13/5 · 2248 dmg

ADR

112

HS%

60

K/D

1.54

Entry 2/0Multi 2Util 16Pistol 2

Kppato

L64

16/13/1 · 1511 dmg

ADR

76

HS%

56

K/D

1.23

Util 32AWP 2Pistol 4

Notaro_LHP

L8

14/15/4 · 1475 dmg

ADR

74

HS%

36

K/D

0.93

Entry 2/0Multi 1Util 4Pistol 3
HS % -18%ADR -8%

oryxtss

L52

9/14/7 · 1300 dmg

ADR

65

HS%

67

K/D

0.64

Entry 2/0Util 180Pistol 4
K/D -43%ADR -23%HS % +31%

Rusardo's team

4 · 3

Rusardo

L82

16/16/3 · 1558 dmg

ADR

78

HS%

31

K/D

1.00

Entry 3/0Multi 1Pistol 2

Klyder

L62

14/15/5 · 1694 dmg

ADR

85

HS%

57

K/D

0.93

Entry 3/0Multi 1Util 33Pistol 6

NoSensee

L82

13/14/4 · 1404 dmg

ADR

70

HS%

23

K/D

0.93

Entry 2/0Util 69

AlePasini

L61

13/16/1 · 1416 dmg

ADR

71

HS%

31

K/D

0.81

Entry 1/0Multi 1AWP 9Pistol 2

NqSX

9/19/7 · 1238 dmg

ADR

62

HS%

44

K/D

0.47

Entry 3/0Util 44Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.