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_gco's team

11

73 kills · 5 players

de_mirage · 32 min

24 rounds · 2026-04-19

South America 5V5 Queue

Winner · INTERMEZZO's team

13

86 kills · 5 players

Top fragger

INTERMEZZO

23 kills

Top impact

INTERMEZZO

104 ADR

Util damage

Couuxinha

167 HP

Weak spots this match

vs lifetime baseline
  • -hpm7

    K/D 0.83 (avg 1.01)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_gco's team

8 · 3

KfS

L102

17/18/4 · 1827 dmg

ADR

76

HS%

59

K/D

0.94

Entry 4/0Multi 1Util 76Pistol 2

_gco

L102

16/16/6 · 1809 dmg

ADR

75

HS%

69

K/D

1.00

Entry 2/0Multi 1Util 104Pistol 2

soundclound

L103

15/18/6 · 1770 dmg

ADR

74

HS%

33

K/D

0.83

Entry 7/0Util 6AWP 5Pistol 2

-hpm7

L102

15/18/5 · 1682 dmg

ADR

70

HS%

47

K/D

0.83

Entry 1/0Multi 1Util 116AWP 1Pistol 2
K/D -18%HS % -13%

brushzera--

L102

10/16/4 · 1335 dmg

ADR

56

HS%

50

K/D

0.62

Entry 1/0Util 53Pistol 1

INTERMEZZO's team

4 · 9

INTERMEZZO

L103

23/14/8 · 2502 dmg

ADR

104

HS%

70

K/D

1.64

Entry 4/0Multi 2Util 79Pistol 2

MorTTar1

L105

22/12/7 · 2163 dmg

ADR

90

HS%

50

K/D

1.83

Entry 1/0Multi 4Util 162AWP 3Pistol 3
K/D +56%ADR +11%

caiiola

L93

16/15/4 · 1867 dmg

ADR

78

HS%

50

K/D

1.07

Entry 1/0Multi 2Util 93Pistol 5

Mandsukits

L9

14/17/8 · 1781 dmg

ADR

74

HS%

50

K/D

0.82

Entry 1/0Multi 1Util 102AWP 3

Couuxinha

L102

11/15/4 · 1381 dmg

ADR

58

HS%

45

K/D

0.73

Entry 2/0Multi 1Util 167AWP 1Pistol 2

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.