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Winner · san1kz's team

13

86 kills · 5 players

de_dust2 · 38 min

22 rounds · 2026-04-08

Europe 5v5 Queue

-23k's team

9

76 kills · 5 players

Top fragger

san1kz

23 kills

Top impact

Shaihyslamov

109 ADR

Util damage

zhoomaBek

126 HP

Weak spots this match

vs lifetime baseline
  • -23k

    K/D 0.53 (avg 1.04)

    -49%
  • -23k

    ADR 57 (avg 76)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

san1kz's team

6 · 7

san1kz

L104

23/12/3 · 2180 dmg

ADR

99

HS%

43

K/D

1.92

Multi 4Util 82Pistol 5
HS % -12%K/D +59%

h8rspls

L104

20/17/5 · 2320 dmg

ADR

106

HS%

60

K/D

1.18

Entry 4/0Multi 3Util 20AWP 3Pistol 8

nefxr-

L103

15/16/4 · 1293 dmg

ADR

59

HS%

40

K/D

0.94

Entry 2/0Multi 1Util 58Pistol 1

oqiweur

L10

14/16/10 · 1772 dmg

ADR

81

HS%

57

K/D

0.88

Entry 3/0Multi 1Util 53Pistol 5

6en0c1d3

L102

14/16/3 · 1842 dmg

ADR

84

HS%

43

K/D

0.88

Entry 2/0Multi 1Util 88AWP 1Pistol 2

-23k's team

6 · 3

Shaihyslamov

L101

21/16/4 · 2405 dmg

ADR

109

HS%

71

K/D

1.31

Entry 4/0Multi 1Util 73AWP 1Pistol 7

Aktobe04

L104

18/16/3 · 1535 dmg

ADR

70

HS%

67

K/D

1.12

Entry 1/0Multi 3Util 16

zhoomaBek

L101

15/18/6 · 1594 dmg

ADR

73

HS%

60

K/D

0.83

Entry 5/0Multi 2Util 126AWP 12

GT-R5

L101

12/18/4 · 1410 dmg

ADR

64

HS%

50

K/D

0.67

Entry 1/0Multi 1Util 39Pistol 2

-23k

L102

10/19/6 · 1259 dmg

ADR

57

HS%

70

K/D

0.53

Util 16
K/D -49%ADR -25%HS % +25%

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.