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trindade's team

6

53 kills · 5 players

de_mirage · 31 min

19 rounds · 2026-06-02

South America 5V5 Queue

Winner · jamauzeragg's team

13

74 kills · 5 players

Top fragger

trindade

20 kills

Top impact

trindade

123 ADR

Util damage

jamauzeragg

175 HP

Weak spots this match

vs lifetime baseline
  • jamauzeragg

    K/D 0.86 (avg 1.18)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

trindade's team

4 · 2

trindade

L103

20/16/2 · 2343 dmg

ADR

123

HS%

60

K/D

1.25

Entry 7/0Multi 2Util 9Pistol 3

guizo

L102

14/13/2 · 1376 dmg

ADR

72

HS%

71

K/D

1.08

Multi 2Util 36AWP 3Pistol 3
ADR -9%HS % +27%

__oak__

L9

9/15/3 · 1275 dmg

ADR

67

HS%

67

K/D

0.60

Entry 1/0Util 31Pistol 2

ekkstacy-

L91

5/15/1 · 616 dmg

ADR

32

HS%

60

K/D

0.33

Entry 1/0Util 18Pistol 2

guxzyn_-

L9

5/15/3 · 720 dmg

ADR

38

HS%

80

K/D

0.33

Pistol 3

jamauzeragg's team

8 · 5

Guizardi_

L105

19/7/5 · 1855 dmg

ADR

98

HS%

58

K/D

2.71

Entry 2/0Multi 3Util 155AWP 3Pistol 3

nonchalant13

L102

16/14/8 · 1983 dmg

ADR

104

HS%

69

K/D

1.14

Multi 2Pistol 2
HS % +57%ADR +34%

ensaboado

L103

15/8/6 · 1217 dmg

ADR

64

HS%

73

K/D

1.88

Entry 3/0Multi 1Util 62Pistol 1

oLhama

L101

12/11/8 · 1329 dmg

ADR

70

HS%

75

K/D

1.09

Entry 1/0Multi 1Util 53Pistol 4

jamauzeragg

L102

12/14/4 · 1500 dmg

ADR

79

HS%

58

K/D

0.86

Entry 4/0Util 175AWP 1Pistol 2
K/D -27%HS % +23%

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.