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Winner · BOJIONT3R's team

13

85 kills · 5 players

de_dust2 · 38 min

21 rounds · 2026-04-25

Europe 5v5 Queue

Raduis9's team

8

60 kills · 5 players

Top fragger

D1ESEL

22 kills

Top impact

BOJIONT3R

115 ADR

Util damage

D1ESEL

226 HP

Weak spots this match

vs lifetime baseline
  • ogjabba

    ADR 59 (avg 74)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BOJIONT3R's team

7 · 6

D1ESEL

L103

22/10/3 · 1848 dmg

ADR

88

HS%

68

K/D

2.20

Entry 2/0Multi 3Util 226Pistol 1
K/D +95%HS % +28%

BOJIONT3R

5

21/12/7 · 2422 dmg

ADR

115

HS%

33

K/D

1.75

Entry 3/0Multi 2Util 112AWP 3Pistol 3

satosh1kk-_-

L103

17/10/8 · 2017 dmg

ADR

96

HS%

71

K/D

1.70

Entry 1/0Multi 2Util 74AWP 3Pistol 1
K/D +52%ADR +20%

flork

L101

14/16/3 · 1417 dmg

ADR

68

HS%

57

K/D

0.88

Entry 8/0Multi 1Util 118AWP 1Pistol 3

ogjabba

L101

11/11/5 · 1240 dmg

ADR

59

HS%

73

K/D

1.00

Entry 1/0Multi 1Util 173Pistol 3
ADR -20%HS % +49%

Raduis9's team

5 · 3

-Hendle

3

17/15/1 · 1521 dmg

ADR

72

HS%

65

K/D

1.13

Entry 3/0Multi 2Util 39AWP 2Pistol 8

UNOTOXSED

L102

15/16/3 · 1742 dmg

ADR

83

HS%

67

K/D

0.94

Entry 1/0Multi 1Util 105Pistol 2

Raduis9

L101

11/18/5 · 1474 dmg

ADR

70

HS%

64

K/D

0.61

Multi 1Util 111Pistol 3

senh

9/18/4 · 1398 dmg

ADR

67

HS%

22

K/D

0.50

Util 44

_-BrookLin-_

2

8/18/2 · 956 dmg

ADR

46

HS%

75

K/D

0.44

Entry 2/0Multi 1Util 11Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.