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grim16's team

9

75 kills · 5 players

de_dust2 · 39 min

22 rounds · 2026-05-09

Europe 5v5 Queue

Winner · Deadinkk's team

13

84 kills · 5 players

Top fragger

ceffyx

24 kills

Top impact

ceffyx

110 ADR

Util damage

kyouzuki-

221 HP

Weak spots this match

vs lifetime baseline
  • zmyzi

    K/D 0.58 (avg 1.11)

    -48%
  • zmyzi

    ADR 72 (avg 85)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

grim16's team

6 · 3

grim16

L102

19/18/5 · 2081 dmg

ADR

95

HS%

63

K/D

1.06

Entry 2/0Multi 2Util 16Pistol 5

geeked__

L101

17/17/7 · 2076 dmg

ADR

94

HS%

47

K/D

1.00

Entry 2/0Multi 1Util 8AWP 1Pistol 6

kyouzuki-

L104

15/16/3 · 1515 dmg

ADR

69

HS%

33

K/D

0.94

Entry 1/0Multi 1Util 221AWP 6Pistol 4

yghtyyy

L102

13/15/4 · 1362 dmg

ADR

62

HS%

8

K/D

0.87

Entry 3/0Util 64AWP 5Pistol 2

zmyzi

L10

11/19/8 · 1588 dmg

ADR

72

HS%

73

K/D

0.58

Entry 2/0Pistol 1
K/D -48%ADR -16%HS % +43%

Deadinkk's team

6 · 7

ceffyx

L104

24/16/5 · 2414 dmg

ADR

110

HS%

67

K/D

1.50

Entry 3/0Multi 2Util 131AWP 3Pistol 6

btaps

L102

16/16/2 · 1446 dmg

ADR

66

HS%

75

K/D

1.00

Entry 2/0Util 66Pistol 3

Deadinkk

L102

15/17/8 · 1896 dmg

ADR

86

HS%

40

K/D

0.88

Entry 6/0Multi 1Util 122AWP 6Pistol 1

MASTERBLANS

L103

15/14/4 · 1623 dmg

ADR

74

HS%

73

K/D

1.07

Entry 1/0Multi 1Util 29Pistol 3

XovLoV

L102

14/12/9 · 1601 dmg

ADR

73

HS%

86

K/D

1.17

Multi 1Util 107Pistol 4

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.