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Winner · yhctulC's team

13

85 kills · 5 players

de_ancient · 33 min

21 rounds · 2026-05-30

Europe 5v5 Queue

MANIEKMMz's team

8

74 kills · 5 players

Top fragger

TaZeXXO

21 kills

Top impact

stege-

108 ADR

Util damage

cribiiX

305 HP

Weak spots this match

vs lifetime baseline
  • cribiiX

    K/D 0.59 (avg 1.07)

    -45%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yhctulC's team

8 · 5

TaZeXXO

L73

21/14/4 · 1755 dmg

ADR

84

HS%

33

K/D

1.50

Entry 1/0Multi 1Util 52AWP 4Pistol 2

15koe

L72

20/13/2 · 1633 dmg

ADR

78

HS%

50

K/D

1.54

Entry 4/0Multi 1Util 169Pistol 2

yhctulC

L83

18/15/9 · 1878 dmg

ADR

89

HS%

28

K/D

1.20

Entry 1/0Multi 1Util 63Pistol 1

stege-

L83

16/16/8 · 2268 dmg

ADR

108

HS%

69

K/D

1.00

Entry 2/0Multi 1Util 21Pistol 1

cribiiX

L82

10/17/9 · 1600 dmg

ADR

76

HS%

60

K/D

0.59

Entry 1/0Multi 1Util 305Pistol 3
K/D -45%HS % +33%

MANIEKMMz's team

4 · 4

MANIEKMMz

L81

19/18/4 · 2205 dmg

ADR

105

HS%

47

K/D

1.06

Entry 1/0Util 140AWP 3Pistol 5
K/D -12%ADR +27%

Berkoo

L62

16/16/6 · 1833 dmg

ADR

87

HS%

50

K/D

1.00

Entry 5/0Multi 2Util 131Pistol 4
HS % +19%ADR +9%

luve66

L82

14/18/3 · 1779 dmg

ADR

85

HS%

29

K/D

0.78

Entry 2/0Util 3Pistol 2

BiohazardCZE

L81

14/17/8 · 1658 dmg

ADR

79

HS%

43

K/D

0.82

Entry 2/0Multi 1Util 148Pistol 1

Iw1kt0r

L72

11/16/3 · 1021 dmg

ADR

49

HS%

64

K/D

0.69

Entry 2/0Multi 2Util 27AWP 1Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.