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Winner · IMP_Knight's team

13

82 kills · 5 players

de_mirage · 34 min

20 rounds · 2026-05-17

South America 5V5 Queue

FaizoL's team

7

63 kills · 5 players

Top fragger

IMP_Knight

23 kills

Top impact

IMP_Knight

117 ADR

Util damage

TicacaBr

173 HP

Weak spots this match

vs lifetime baseline
  • DiephyZ

    K/D 0.88 (avg 1.11)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

IMP_Knight's team

8 · 5

IMP_Knight

L53

23/15/4 · 2346 dmg

ADR

117

HS%

30

K/D

1.53

Entry 6/0Multi 3Util 5AWP 10Pistol 2

ShampoGozado

L36

21/10/7 · 1879 dmg

ADR

94

HS%

67

K/D

2.10

Entry 1/0Multi 3Util 30AWP 1

FTalarico

2

17/13/6 · 1715 dmg

ADR

86

HS%

18

K/D

1.31

Entry 1/0Multi 1Util 121AWP 2Pistol 2

nunexx016

L52

16/11/5 · 1654 dmg

ADR

83

HS%

62

K/D

1.45

Entry 3/0Multi 2Util 143Pistol 4
K/D +42%HS % +19%

TicacaBr

L3

5/14/8 · 1168 dmg

ADR

58

HS%

60

K/D

0.36

Util 173Pistol 1

FaizoL's team

4 · 3

30-hz

L53

18/16/4 · 1993 dmg

ADR

100

HS%

61

K/D

1.12

Entry 4/0Multi 2Util 23AWP 4Pistol 2

DiephyZ

L43

15/17/4 · 1697 dmg

ADR

85

HS%

53

K/D

0.88

Entry 2/0Multi 2Util 48Pistol 4
K/D -21%HS % +20%

MystK

L31

13/16/5 · 1319 dmg

ADR

66

HS%

23

K/D

0.81

Util 51Pistol 4

FaizoL

L5

10/17/4 · 1456 dmg

ADR

73

HS%

40

K/D

0.59

Entry 2/0Util 55AWP 3Pistol 1

Caveirinha99

L3

7/16/2 · 731 dmg

ADR

37

HS%

57

K/D

0.44

Entry 1/0Util 71Pistol 4

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.