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fobrellx1's team

11

77 kills · 5 players

de_ancient · 39 min

24 rounds · 2026-05-26

Europe 5v5 Queue

Winner · zhama75's team

13

94 kills · 5 players

Top fragger

KUDRYAA9

22 kills

Top impact

KUDRYAA9

115 ADR

Util damage

Pashender

244 HP

Weak spots this match

vs lifetime baseline
  • balikoev

    ADR 57 (avg 74)

    -22%
  • balikoev

    K/D 0.81 (avg 1.04)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

fobrellx1's team

7 · 4

ZeerkaDD

L103

21/16/9 · 2386 dmg

ADR

99

HS%

62

K/D

1.31

Entry 2/0Multi 3Util 127Pistol 4

fobrellx1

L104

20/18/7 · 2188 dmg

ADR

91

HS%

40

K/D

1.11

Entry 3/0Multi 2Util 222AWP 3Pistol 1

cpakata1

L103

17/20/4 · 1887 dmg

ADR

79

HS%

65

K/D

0.85

Entry 5/0Multi 1Util 89

hey868

L101

12/19/5 · 1641 dmg

ADR

68

HS%

42

K/D

0.63

Entry 2/0Multi 1Util 208

ev0lutioNx1

L5

7/19/1 · 824 dmg

ADR

34

HS%

86

K/D

0.37

Util 3Pistol 1

zhama75's team

5 · 8

KUDRYAA9

L102

22/18/11 · 2767 dmg

ADR

115

HS%

50

K/D

1.22

Entry 3/0Multi 3Util 81Pistol 1

Pashender

L103

22/16/8 · 2436 dmg

ADR

102

HS%

45

K/D

1.38

Entry 1/0Multi 2Util 244Pistol 4

_Kadzama_

3

19/16/6 · 1689 dmg

ADR

70

HS%

21

K/D

1.19

Entry 3/0Multi 1Util 40Pistol 3

zhama75

L103

18/11/7 · 1756 dmg

ADR

73

HS%

50

K/D

1.64

Entry 2/0Multi 2Util 178AWP 1Pistol 3

balikoev

L82

13/16/6 · 1376 dmg

ADR

57

HS%

54

K/D

0.81

Entry 3/0Util 64Pistol 3
ADR -22%K/D -22%

Half-by-half

First half

7 · 5

Second half

4 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.