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Winner · weeza's team

13

83 kills · 5 players

de_overpass · 35 min

22 rounds · 2026-05-30

North America 5V5 Queue

-2DAS's team

9

77 kills · 5 players

Top fragger

-2DAS

26 kills

Top impact

path-

99 ADR

Util damage

restart--

141 HP

Weak spots this match

vs lifetime baseline
  • poopyweiner4

    K/D 0.83 (avg 1.11)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

weeza's team

6 · 7

path-

L103

21/15/6 · 2166 dmg

ADR

99

HS%

57

K/D

1.40

Entry 4/0Multi 3Util 96Pistol 2

weeza

L106

19/15/7 · 1717 dmg

ADR

78

HS%

53

K/D

1.27

Entry 2/0Multi 2Util 82AWP 3Pistol 2

restart--

L103

16/16/9 · 1825 dmg

ADR

83

HS%

62

K/D

1.00

Entry 1/0Multi 1Util 141Pistol 2

poopyweiner4

L10

15/18/4 · 1695 dmg

ADR

77

HS%

53

K/D

0.83

Entry 1/0Util 33AWP 1Pistol 2
K/D -25%HS % -9%

JootyBIG

L101

12/13/5 · 1461 dmg

ADR

66

HS%

42

K/D

0.92

Entry 2/0Multi 1Util 58AWP 2Pistol 2

-2DAS's team

6 · 3

-2DAS

L104

26/15/4 · 2133 dmg

ADR

97

HS%

54

K/D

1.73

Entry 3/0Util 2Pistol 3
K/D +30%HS % +13%

TheMLGYeet

L102

15/18/7 · 1893 dmg

ADR

86

HS%

53

K/D

0.83

Entry 3/0Multi 1Util 19AWP 3Pistol 4

Toraigan-p-

L101

14/17/5 · 1814 dmg

ADR

83

HS%

50

K/D

0.82

Entry 2/0Pistol 1

-SLuRR

L101

12/18/3 · 1377 dmg

ADR

63

HS%

50

K/D

0.67

Entry 2/0Util 33Pistol 2

Mitsuka-

L101

10/15/6 · 1131 dmg

ADR

51

HS%

70

K/D

0.67

Entry 2/0Multi 1Util 75Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.