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edirobe11's team

9

71 kills · 5 players

de_anubis · 42 min

22 rounds · 2026-04-01

Europe 5v5 Queue

Winner · brooooo11's team

13

83 kills · 5 players

Top fragger

edirobe11

22 kills

Top impact

dinvix1n

111 ADR

Util damage

dinvix1n

132 HP

Weak spots this match

vs lifetime baseline
  • SpArTaNeC18

    HS % 24% (avg 38%)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

edirobe11's team

6 · 3

edirobe11

L72

22/14/5 · 2096 dmg

ADR

95

HS%

32

K/D

1.57

Entry 4/0Util 84AWP 7Pistol 2

Pittibull

L55

20/19/5 · 2387 dmg

ADR

109

HS%

25

K/D

1.05

Entry 4/0Multi 2Util 50AWP 8Pistol 2

SpArTaNeC18

L51

17/17/3 · 1685 dmg

ADR

77

HS%

24

K/D

1.00

Entry 1/0Multi 1Util 69Pistol 1
HS % -37%ADR -12%

RegeleRares

L4

6/17/6 · 912 dmg

ADR

42

HS%

50

K/D

0.35

Util 10Pistol 2

burgerson111

L41

6/17/8 · 1086 dmg

ADR

49

HS%

83

K/D

0.35

Entry 2/0Util 57Pistol 1

brooooo11's team

6 · 7

dinvix1n

L51

21/14/8 · 2449 dmg

ADR

111

HS%

19

K/D

1.50

Entry 4/0Multi 2Util 132Pistol 2

ch1ll_7

L53

20/16/5 · 2088 dmg

ADR

95

HS%

45

K/D

1.25

Entry 3/0Multi 2Util 42Pistol 4

V3rt0N

L72

17/10/3 · 1609 dmg

ADR

73

HS%

35

K/D

1.70

Entry 2/0Multi 1Util 6Pistol 2

brooooo11

L55

17/15/6 · 1734 dmg

ADR

79

HS%

47

K/D

1.13

Entry 1/0Multi 2Util 60AWP 2Pistol 4
HS % +27%

kabongo54

L42

8/16/2 · 953 dmg

ADR

43

HS%

50

K/D

0.50

Entry 1/0Multi 1Util 85AWP 2

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.