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-EA's team

11

82 kills · 5 players

de_overpass · 41 min

24 rounds · 2026-03-01

Europe 5v5 Queue

Winner · 1hakuna's team

13

83 kills · 5 players

Top fragger

1hakuna

25 kills

Top impact

1hakuna

100 ADR

Util damage

Dana

105 HP

Weak spots this match

vs lifetime baseline
  • Luthierr

    HS % 39% (avg 53%)

    -26%
  • Luthierr

    K/D 0.90 (avg 1.15)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-EA's team

8 · 3

-EA

L102

18/14/3 · 1978 dmg

ADR

82

HS%

56

K/D

1.29

Entry 1/0Util 56Pistol 1
HS % +22%K/D +11%

Luthierr

L104

18/20/5 · 2064 dmg

ADR

86

HS%

39

K/D

0.90

Entry 6/0Multi 1Util 97AWP 2Pistol 1
HS % -26%K/D -22%

snappa

L102

16/14/3 · 1528 dmg

ADR

64

HS%

38

K/D

1.14

Entry 1/0Util 44AWP 2Pistol 2

burx

L102

15/18/4 · 1600 dmg

ADR

67

HS%

47

K/D

0.83

Entry 1/0Multi 1Util 36Pistol 2

BeRrRrK

L101

15/18/5 · 1810 dmg

ADR

75

HS%

33

K/D

0.83

Entry 5/0Util 10AWP 2

1hakuna's team

4 · 9

1hakuna

L103

25/17/0 · 2402 dmg

ADR

100

HS%

24

K/D

1.47

Entry 8/0Multi 2AWP 20Pistol 1

M1recc

L104

17/15/5 · 1823 dmg

ADR

76

HS%

47

K/D

1.13

Entry 1/0Multi 1Util 95AWP 1Pistol 5

LordPFJ

L102

17/17/10 · 2223 dmg

ADR

93

HS%

29

K/D

1.00

Entry 1/0Util 79Pistol 3

Dana

L103

15/16/9 · 1452 dmg

ADR

61

HS%

40

K/D

0.94

Multi 1Util 105Pistol 2

breesen

L91

9/17/5 · 1171 dmg

ADR

49

HS%

78

K/D

0.53

Util 48Pistol 2

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.