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Winner · Diec1bentai_'s team

13

82 kills · 5 players

de_dust2 · 34 min

22 rounds · 2026-06-12

SEA 5V5 Queue

KevinR's team

9

76 kills · 5 players

Top fragger

Diec1bentai_

26 kills

Top impact

Diec1bentai_

126 ADR

Util damage

KevinR

142 HP

Weak spots this match

vs lifetime baseline
  • sayyousayme

    K/D 0.93 (avg 1.13)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Diec1bentai_'s team

7 · 6

Diec1bentai_

L105

26/16/4 · 2772 dmg

ADR

126

HS%

69

K/D

1.62

Entry 6/0Multi 4Pistol 5
ADR +55%K/D +49%

yolo-

L101

15/15/1 · 1248 dmg

ADR

57

HS%

27

K/D

1.00

Entry 1/0Multi 1Pistol 1

sayyousayme

L104

14/15/8 · 1754 dmg

ADR

80

HS%

79

K/D

0.93

Entry 1/0Multi 2Util 134Pistol 1
K/D -18%HS % +44%

Icarus35

L10

14/16/5 · 1479 dmg

ADR

67

HS%

29

K/D

0.88

Entry 5/0Util 27AWP 2Pistol 3

KellyXera

L103

13/14/2 · 1600 dmg

ADR

73

HS%

46

K/D

0.93

Util 2Pistol 1

KevinR's team

5 · 4

katarinaaaa

L104

23/17/3 · 2449 dmg

ADR

111

HS%

61

K/D

1.35

Util 20AWP 1Pistol 3

KevinR

L103

17/15/7 · 2022 dmg

ADR

92

HS%

59

K/D

1.13

Entry 1/0Multi 2Util 142Pistol 6
HS % +20%ADR +18%

jishoa

L10

15/18/3 · 1716 dmg

ADR

78

HS%

60

K/D

0.83

Entry 6/0Util 47AWP 6Pistol 4

L-NT

L101

13/14/3 · 1190 dmg

ADR

54

HS%

69

K/D

0.93

Multi 1Pistol 3

-JohnDover-

L101

8/18/8 · 1217 dmg

ADR

55

HS%

38

K/D

0.44

Entry 2/0Multi 1Util 140Pistol 5

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.