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Winner · Animuna's team

13

71 kills · 5 players

de_inferno · 24 min

15 rounds · 2026-03-08

Europe 5v5 Queue

Tangazer's team

2

34 kills · 5 players

Top fragger

Animuna

17 kills

Top impact

vN_Action

126 ADR

Util damage

Animuna

274 HP

Weak spots this match

vs lifetime baseline
  • augraa

    HS % 0% (avg 38%)

    -100%
  • augraa

    K/D 0.67 (avg 1.47)

    -54%
  • toshu228bg

    HS % 27% (avg 37%)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Animuna's team

10 · 3

Animuna

L43

17/5/0 · 1301 dmg

ADR

87

HS%

53

K/D

3.40

Entry 2/0Multi 1Util 274Pistol 2

vN_Action

L52

16/9/11 · 1889 dmg

ADR

126

HS%

69

K/D

1.78

Entry 5/0Multi 1Util 152Pistol 4

toshu228bg

L33

15/5/4 · 1299 dmg

ADR

87

HS%

27

K/D

3.00

Multi 2Util 23AWP 8Pistol 3
HS % -27%K/D +203%ADR +23%

mike1999kon

L33

14/7/8 · 1654 dmg

ADR

110

HS%

29

K/D

2.00

Entry 2/0Multi 1Util 188

J4mesBond

L42

9/8/7 · 1152 dmg

ADR

77

HS%

44

K/D

1.12

Entry 3/0Util 1AWP 1Pistol 2

Tangazer's team

2 · 0

augraa

L51

10/15/4 · 1343 dmg

ADR

90

HS%

0

K/D

0.67

Entry 2/0Multi 1AWP 1Pistol 2
HS % -100%K/D -54%

fairytel777

L4

7/14/3 · 667 dmg

ADR

45

HS%

14

K/D

0.50

Util 145AWP 1Pistol 1

Tangazer

L3

6/14/1 · 486 dmg

ADR

32

HS%

0

K/D

0.43

AWP 1

remoggs

L4

6/15/0 · 765 dmg

ADR

51

HS%

33

K/D

0.40

Entry 1/0Util 47AWP 1Pistol 1

_-_0b1t0_-_

L41

5/13/2 · 901 dmg

ADR

60

HS%

40

K/D

0.38

Util 36

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.