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-IQT-'s team

3

48 kills · 5 players

de_overpass · 31 min

16 rounds · 2026-06-08

Europe 5v5 Queue

Winner · --raMM--'s team

13

67 kills · 5 players

Top fragger

Drizzya7

17 kills

Top impact

Drizzya7

97 ADR

Util damage

RFeynman238

186 HP

Weak spots this match

vs lifetime baseline
  • Fisnem

    HS % 14% (avg 49%)

    -71%
  • -IQT-

    K/D 0.40 (avg 0.99)

    -60%
  • CHASING

    K/D 0.57 (avg 0.99)

    -42%
  • CHASING

    HS % 38% (avg 46%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-IQT-'s team

1 · 2

Fisnem

L71

14/12/3 · 1200 dmg

ADR

75

HS%

14

K/D

1.17

Entry 1/0Util 35AWP 1Pistol 3
HS % -71%

Kaylalem

L81

11/13/5 · 1251 dmg

ADR

78

HS%

18

K/D

0.85

Entry 2/0Multi 1Pistol 4

chirrona

L6

9/14/1 · 958 dmg

ADR

60

HS%

44

K/D

0.64

Util 103Pistol 4

CHASING

L5

8/14/5 · 1186 dmg

ADR

74

HS%

38

K/D

0.57

Entry 3/0Util 14Pistol 2
K/D -42%HS % -17%

-IQT-

L91

6/15/7 · 1448 dmg

ADR

91

HS%

50

K/D

0.40

Entry 2/0Util 72
K/D -60%

--raMM--'s team

11 · 2

Drizzya7

L5

17/10/3 · 1559 dmg

ADR

97

HS%

53

K/D

1.70

Entry 1/0Multi 1Util 31Pistol 1

RFeynman238

L84

15/10/5 · 1557 dmg

ADR

97

HS%

60

K/D

1.50

Entry 3/0Util 186AWP 2Pistol 4

--raMM--

L93

14/8/3 · 1465 dmg

ADR

92

HS%

29

K/D

1.75

Util 101Pistol 1

Ace0fSpades

L81

11/11/6 · 1336 dmg

ADR

84

HS%

64

K/D

1.00

Entry 3/0Multi 1Util 43Pistol 1

HomsiQ

L85

10/10/2 · 1109 dmg

ADR

69

HS%

50

K/D

1.00

Entry 1/0Multi 1Util 44AWP 3

Half-by-half

First half

1 · 11

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.