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bedardd's team

8

67 kills · 5 players

de_mirage · 35 min

21 rounds · 2026-06-04

Europe 5v5 Queue

Winner · ru005's team

13

85 kills · 5 players

Top fragger

_Clem_

21 kills

Top impact

6APIHOB

111 ADR

Util damage

-SINSSSSSS-

187 HP

Weak spots this match

vs lifetime baseline
  • ru005

    HS % 31% (avg 58%)

    -47%
  • soversh

    ADR 55 (avg 74)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bedardd's team

5 · 3

nyga4eBa

L93

17/18/3 · 1899 dmg

ADR

90

HS%

53

K/D

0.94

Entry 4/0Multi 1AWP 11Pistol 2

MALbISH-DEK0

L101

16/16/7 · 1894 dmg

ADR

90

HS%

56

K/D

1.00

Util 107Pistol 2

soversh

L101

15/17/1 · 1162 dmg

ADR

55

HS%

60

K/D

0.88

Entry 1/0Util 37Pistol 6
ADR -25%K/D -11%HS % +18%

bedardd

L103

15/17/3 · 1543 dmg

ADR

74

HS%

67

K/D

0.88

Entry 1/0Multi 2Util 30Pistol 2

ManyaPeek

L8

4/18/9 · 875 dmg

ADR

42

HS%

25

K/D

0.22

Util 145Pistol 1

ru005's team

7 · 6

_Clem_

L104

21/11/4 · 2144 dmg

ADR

102

HS%

57

K/D

1.91

Entry 3/0Multi 3Util 18Pistol 2

6APIHOB

L104

21/14/4 · 2333 dmg

ADR

111

HS%

95

K/D

1.50

Entry 5/0Multi 1Util 43Pistol 4
HS % +64%ADR +32%

ru005

L101

16/14/8 · 1911 dmg

ADR

91

HS%

31

K/D

1.14

Entry 3/0Util 142AWP 1Pistol 2
HS % -47%

-SINSSSSSS-

L103

14/16/6 · 1401 dmg

ADR

67

HS%

43

K/D

0.88

Entry 1/0Multi 1Util 187Pistol 4

d1zztory

L81

13/14/3 · 1385 dmg

ADR

66

HS%

46

K/D

0.93

Entry 3/0Util 100Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.