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Winner · Jaei_'s team

13

79 kills · 5 players

de_dust2 · 29 min

19 rounds · 2026-05-16

Oceania 5v5 Queue

WUCHENGONGZI's team

6

65 kills · 5 players

Top fragger

EzSharpnsss_

23 kills

Top impact

EzSharpnsss_

112 ADR

Util damage

Jaei_

194 HP

Weak spots this match

vs lifetime baseline
  • small_

    K/D 0.71 (avg 1.01)

    -30%
  • small_

    HS % 40% (avg 53%)

    -25%
  • small_

    ADR 57 (avg 73)

    -22%
  • KangDae

    K/D 0.94 (avg 1.15)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Jaei_'s team

9 · 4

EzSharpnsss_

L97

23/11/2 · 2120 dmg

ADR

112

HS%

65

K/D

2.09

Entry 3/0Multi 3Pistol 4

wryce-

L85

19/8/4 · 1710 dmg

ADR

90

HS%

26

K/D

2.38

Entry 4/0Multi 3AWP 8

_gtr-

L8

18/17/5 · 1944 dmg

ADR

102

HS%

56

K/D

1.06

Entry 4/0Util 68AWP 3Pistol 4

Jaei_

L8

12/16/5 · 1348 dmg

ADR

71

HS%

25

K/D

0.75

Entry 1/0Util 194Pistol 1

krystalizEE-

L81

7/13/6 · 1090 dmg

ADR

57

HS%

71

K/D

0.54

Entry 1/0Util 71Pistol 2

WUCHENGONGZI's team

3 · 3

CRE8

L82

20/15/1 · 1987 dmg

ADR

105

HS%

55

K/D

1.33

Entry 1/0Multi 1Pistol 4

KangDae

L9

15/16/4 · 1789 dmg

ADR

94

HS%

60

K/D

0.94

Util 132AWP 3Pistol 3
K/D -18%HS % +46%ADR +20%

atek_

L101

13/16/4 · 1508 dmg

ADR

79

HS%

46

K/D

0.81

Entry 1/0Util 28AWP 2Pistol 2

small_

L52

10/14/3 · 1079 dmg

ADR

57

HS%

40

K/D

0.71

Entry 2/0Multi 1Util 91
K/D -30%HS % -25%

WUCHENGONGZI

L91

7/18/3 · 908 dmg

ADR

48

HS%

43

K/D

0.39

Entry 2/0Util 55Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.