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Winner · art0SHA's team

13

72 kills · 5 players

de_ancient · 25 min

15 rounds · 2026-06-02

Europe 5v5 Queue

night1ovell's team

2

48 kills · 5 players

Top fragger

art0SHA

23 kills

Top impact

art0SHA

133 ADR

Util damage

Quick13

73 HP

Weak spots this match

vs lifetime baseline
  • -twentyOne

    HS % 38% (avg 51%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

art0SHA's team

10 · 3

art0SHA

L105

23/8/5 · 1991 dmg

ADR

133

HS%

48

K/D

2.88

Entry 2/0Multi 4Util 13Pistol 2

Brox-X

L101

15/13/7 · 1558 dmg

ADR

104

HS%

60

K/D

1.15

Entry 3/0Util 57Pistol 4
ADR +16%

-twentyOne

L105

13/7/6 · 1474 dmg

ADR

98

HS%

38

K/D

1.86

Entry 1/0Multi 2Util 66AWP 3Pistol 3
HS % -25%K/D +77%ADR +22%

xaneyo

L101

11/11/4 · 1337 dmg

ADR

89

HS%

45

K/D

1.00

Entry 1/0Multi 1Util 27AWP 3Pistol 2

Ayanami_0

L101

10/9/5 · 1017 dmg

ADR

68

HS%

50

K/D

1.11

Entry 1/0Multi 1Util 63Pistol 1

night1ovell's team

2 · 0

Quick13

L101

16/15/4 · 1415 dmg

ADR

94

HS%

62

K/D

1.07

Entry 3/0Multi 1Util 73Pistol 2

night1ovell

L10

13/14/1 · 1235 dmg

ADR

82

HS%

46

K/D

0.93

Entry 2/0Multi 1Util 22AWP 2Pistol 3

Perss

L10

8/15/4 · 920 dmg

ADR

61

HS%

75

K/D

0.53

Entry 1/0Util 17Pistol 2

_Vim_

L101

7/13/4 · 1050 dmg

ADR

70

HS%

57

K/D

0.54

Entry 1/0Util 39

charlie50

L10

4/15/4 · 762 dmg

ADR

51

HS%

50

K/D

0.27

Util 46Pistol 2

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.