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Doxym's team

8

62 kills · 5 players

de_inferno · 34 min

21 rounds · 2026-06-01

Europe 5v5 Queue

Winner · Zelmer's team

13

84 kills · 5 players

Top fragger

agatsu

26 kills

Top impact

agatsu

127 ADR

Util damage

-_T1GER_-

330 HP

Weak spots this match

vs lifetime baseline
  • sol1sta

    K/D 0.62 (avg 1.10)

    -44%
  • sol1sta

    ADR 50 (avg 85)

    -41%
  • Z0rney

    K/D 0.82 (avg 1.02)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Doxym's team

6 · 2

Chanas

L102

17/18/5 · 1806 dmg

ADR

86

HS%

76

K/D

0.94

Entry 3/0Multi 2Util 102Pistol 5

ELIaaas007

L102

17/16/3 · 1809 dmg

ADR

86

HS%

41

K/D

1.06

Entry 5/0Multi 2Util 68AWP 11Pistol 3
K/D -10%

Z0rney

L101

14/17/2 · 1555 dmg

ADR

74

HS%

86

K/D

0.82

Entry 1/0Multi 1Util 178Pistol 4
K/D -20%HS % +39%

Doxym

L103

10/15/7 · 1513 dmg

ADR

72

HS%

20

K/D

0.67

Entry 1/0Util 303AWP 3

lokem-

L10

4/18/3 · 564 dmg

ADR

27

HS%

25

K/D

0.22

Util 77

Zelmer's team

6 · 7

agatsu

L104

26/11/5 · 2672 dmg

ADR

127

HS%

19

K/D

2.36

Entry 4/0Multi 4Util 120AWP 2Pistol 2

Zelmer

L103

19/10/3 · 1822 dmg

ADR

87

HS%

63

K/D

1.90

Multi 3Util 22Pistol 1

-_T1GER_-

L104

16/12/7 · 1849 dmg

ADR

88

HS%

56

K/D

1.33

Entry 4/0Multi 1Util 330Pistol 2

MIynek

L101

13/14/1 · 1357 dmg

ADR

65

HS%

46

K/D

0.93

Entry 1/0Multi 1Util 50AWP 3Pistol 3

sol1sta

L101

10/16/4 · 1046 dmg

ADR

50

HS%

60

K/D

0.62

Entry 2/0Util 123Pistol 3
K/D -44%ADR -41%HS % +40%

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.