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Winner · mikayojez's team

13

81 kills · 5 players

de_inferno · 31 min

18 rounds · 2025-12-24

North America 5V5 Queue

-Gary's team

5

57 kills · 5 players

Top fragger

2boink

21 kills

Top impact

--Uglyy

123 ADR

Util damage

jenyahaha-

445 HP

Weak spots this match

vs lifetime baseline
  • J3llyz

    K/D 0.39 (avg 0.96)

    -59%
  • J3llyz

    ADR 54 (avg 73)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mikayojez's team

8 · 5

--Uglyy

L94

19/11/7 · 2211 dmg

ADR

123

HS%

32

K/D

1.73

Entry 1/0Multi 2Util 114Pistol 1

jenyahaha-

L104

18/9/8 · 1744 dmg

ADR

97

HS%

72

K/D

2.00

Multi 1Util 445Pistol 5

mikayojez

L103

15/10/6 · 1456 dmg

ADR

81

HS%

47

K/D

1.50

Entry 1/0Multi 1Util 139AWP 3Pistol 3

mad4a

L101

15/18/6 · 1587 dmg

ADR

88

HS%

60

K/D

0.83

Entry 10/0AWP 4Pistol 2

Agilato

L101

14/9/5 · 1394 dmg

ADR

77

HS%

43

K/D

1.56

Entry 1/0Util 121AWP 4Pistol 1

-Gary's team

4 · 1

2boink

L101

21/16/2 · 1873 dmg

ADR

104

HS%

62

K/D

1.31

Multi 2Util 162Pistol 10

Swizles

L102

14/14/3 · 1540 dmg

ADR

86

HS%

43

K/D

1.00

Multi 2Util 115Pistol 6

-Gary

L10

10/16/4 · 1119 dmg

ADR

62

HS%

60

K/D

0.62

Entry 3/0AWP 2Pistol 3

J3llyz

L101

7/18/3 · 970 dmg

ADR

54

HS%

57

K/D

0.39

Entry 2/0Util 39
K/D -59%ADR -26%HS % +19%

Econometrics

L101

5/17/5 · 836 dmg

ADR

46

HS%

20

K/D

0.29

Util 90Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.