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Winner · A_V_O_'s team

13

85 kills · 5 players

de_anubis · 43 min

24 rounds · 2026-05-22

Europe 5v5 Queue

-Avsh-'s team

11

77 kills · 5 players

Top fragger

FTshnik

22 kills

Top impact

Fr0sTzzCS2

102 ADR

Util damage

-keep3r

189 HP

Weak spots this match

vs lifetime baseline
  • -keep3r

    HS % 11% (avg 41%)

    -73%
  • -keep3r

    K/D 0.47 (avg 1.06)

    -56%
  • -keep3r

    ADR 51 (avg 73)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

A_V_O_'s team

4 · 9

FTshnik

L104

22/15/2 · 2214 dmg

ADR

92

HS%

45

K/D

1.47

Entry 1/0Multi 2Util 93AWP 5Pistol 7

4bat

L102

19/16/6 · 2003 dmg

ADR

84

HS%

58

K/D

1.19

Entry 4/0Util 29Pistol 4
K/D +17%

A_V_O_

L102

17/16/3 · 1795 dmg

ADR

75

HS%

53

K/D

1.06

Entry 5/0AWP 2Pistol 2

VADIMKYVALDA

L102

17/14/8 · 2004 dmg

ADR

84

HS%

59

K/D

1.21

Entry 3/0Util 11Pistol 7

arkellaa

L103

10/16/5 · 1210 dmg

ADR

50

HS%

70

K/D

0.62

Entry 1/0Util 37Pistol 1

-Avsh-'s team

8 · 3

Fr0sTzzCS2

L106

22/17/4 · 2457 dmg

ADR

102

HS%

55

K/D

1.29

Entry 2/0Multi 3Util 77Pistol 2

-Avsh-

L101

20/17/3 · 2211 dmg

ADR

92

HS%

25

K/D

1.18

Entry 3/0Util 137AWP 8Pistol 3

dEx1t-

L101

16/13/6 · 1634 dmg

ADR

68

HS%

62

K/D

1.23

Util 143AWP 1

dying2liv3

L101

10/19/3 · 1290 dmg

ADR

54

HS%

70

K/D

0.53

Entry 3/0Util 131Pistol 2

-keep3r

L102

9/19/7 · 1220 dmg

ADR

51

HS%

11

K/D

0.47

Entry 2/0Util 189Pistol 1
HS % -73%K/D -56%

Half-by-half

First half

4 · 8

Second half

9 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.