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kquisq's team

4

46 kills · 5 players

de_mirage · 28 min

17 rounds · 2026-05-23

Europe 5v5 Queue

Winner · _Articl_'s team

13

77 kills · 5 players

Top fragger

I1IMK4

20 kills

Top impact

I1IMK4

142 ADR

Util damage

mR_z1x_

93 HP

Weak spots this match

vs lifetime baseline
  • mR_Skeezy_

    HS % 22% (avg 49%)

    -55%
  • mR_Skeezy_

    K/D 0.56 (avg 0.99)

    -43%
  • mR_Skeezy_

    ADR 54 (avg 70)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

kquisq's team

4 · 0

mR_lka6anl_

L103

15/14/3 · 1889 dmg

ADR

111

HS%

53

K/D

1.07

Entry 3/0Multi 1Util 40AWP 5Pistol 3

ocv23

L10

11/16/0 · 1060 dmg

ADR

62

HS%

55

K/D

0.69

Entry 1/0Util 66AWP 2Pistol 5

mR_Skeezy_

L91

9/16/1 · 912 dmg

ADR

54

HS%

22

K/D

0.56

Util 30Pistol 2
HS % -55%K/D -43%

mR_z1x_

L9

7/15/4 · 1040 dmg

ADR

61

HS%

86

K/D

0.47

Entry 1/0Util 93

kquisq

L9

4/16/3 · 619 dmg

ADR

36

HS%

25

K/D

0.25

Entry 2/0

_Articl_'s team

8 · 5

I1IMK4

L95

20/10/8 · 2411 dmg

ADR

142

HS%

45

K/D

2.00

Entry 4/0Multi 2Util 62AWP 6Pistol 5

_Articl_

L10

16/8/2 · 1236 dmg

ADR

73

HS%

50

K/D

2.00

Util 31Pistol 4

Flickesz

L103

16/10/2 · 1475 dmg

ADR

87

HS%

44

K/D

1.60

Entry 2/0Multi 3Util 41Pistol 4

m1nd4er

L95

14/11/4 · 1439 dmg

ADR

85

HS%

71

K/D

1.27

Entry 4/0Multi 3Util 1AWP 6Pistol 2

kanjoInd

L8

11/7/3 · 1302 dmg

ADR

77

HS%

64

K/D

1.57

Pistol 2

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.