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mEcuc_'s team

10

90 kills · 5 players

de_ancient · 42 min

23 rounds · 2026-06-05

Europe 5v5 Queue

Winner · sceenoxy's team

13

76 kills · 5 players

Top fragger

yourrmommy

25 kills

Top impact

Jarrrow

109 ADR

Util damage

BERSSERKKK

434 HP

Weak spots this match

vs lifetime baseline
  • BERSSERKKK

    K/D 0.72 (avg 1.01)

    -29%
  • yourrmommy

    HS % 36% (avg 48%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mEcuc_'s team

8 · 2

yourrmommy

L52

25/11/7 · 2500 dmg

ADR

109

HS%

36

K/D

2.27

Entry 4/0Multi 1Util 227AWP 10Pistol 3
HS % -25%K/D +110%ADR +38%

Jarrrow

L54

22/17/10 · 2514 dmg

ADR

109

HS%

50

K/D

1.29

Entry 1/0Util 62Pistol 2

KingWichu

L52

18/17/7 · 1917 dmg

ADR

83

HS%

22

K/D

1.06

Entry 1/0Multi 1Util 89AWP 2Pistol 2

BruisedByGod

L51

17/17/9 · 1758 dmg

ADR

76

HS%

18

K/D

1.00

Entry 3/0Multi 2Util 101

mEcuc_

L61

8/17/9 · 1017 dmg

ADR

44

HS%

25

K/D

0.47

Entry 3/0Multi 1Util 206Pistol 1

sceenoxy's team

4 · 9

fadedink

L53

18/19/5 · 2028 dmg

ADR

88

HS%

33

K/D

0.95

Entry 1/0Multi 1Util 85Pistol 4

sceenoxy

L73

17/17/4 · 1630 dmg

ADR

71

HS%

24

K/D

1.00

Entry 5/0Multi 1Util 144Pistol 1

pr0sh0tgame

L53

14/22/8 · 2157 dmg

ADR

94

HS%

43

K/D

0.64

Entry 4/0Multi 1Util 235AWP 2Pistol 2

mentale83

L5

14/16/4 · 1461 dmg

ADR

64

HS%

14

K/D

0.88

Entry 1/0Util 26

BERSSERKKK

L54

13/18/5 · 1611 dmg

ADR

70

HS%

54

K/D

0.72

Util 434Pistol 1
K/D -29%HS % +46%

Half-by-half

First half

8 · 4

Second half

2 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.