Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · perang's team

19

124 kills · 5 players

de_mirage · 60 min

35 rounds · 2026-05-31

Europe 5v5 Queue

TrentBalls's team

16

121 kills · 5 players

Top fragger

TrentBalls

39 kills

Top impact

besnicek-

103 ADR

Util damage

skyler--

249 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

perang's team

7 · 5 · OT 7

besnicek-

L104

34/27/3 · 3586 dmg

ADR

103

HS%

76

K/D

1.26

Entry 5/0Multi 4Util 109AWP 1Pistol 2

perang

L106

26/25/8 · 2817 dmg

ADR

81

HS%

31

K/D

1.04

Entry 6/0Multi 2Util 222AWP 13Pistol 2

teGie-

L107

25/20/9 · 2242 dmg

ADR

64

HS%

32

K/D

1.25

Entry 6/0Util 59AWP 5Pistol 4

shtos

L102

22/22/7 · 2740 dmg

ADR

78

HS%

59

K/D

1.00

Entry 2/0Util 108Pistol 4
HS % +18%

skyler--

L9

17/27/9 · 2005 dmg

ADR

57

HS%

59

K/D

0.63

Entry 3/0Util 249Pistol 4

TrentBalls's team

5 · 7 · OT 4

TrentBalls

L106

39/22/7 · 3589 dmg

ADR

103

HS%

31

K/D

1.77

Entry 7/0Multi 4Util 55AWP 24Pistol 4

shqdow-

2

25/26/12 · 2769 dmg

ADR

79

HS%

44

K/D

0.96

Entry 3/0Multi 2Util 26Pistol 5

Phill_xd

L95

22/27/11 · 2965 dmg

ADR

85

HS%

64

K/D

0.81

Entry 2/0Multi 1Util 180Pistol 3

wittrxck

L102

20/22/10 · 2201 dmg

ADR

63

HS%

35

K/D

0.91

Entry 1/0Util 165AWP 1Pistol 2

bugatt1peek

L101

15/27/9 · 1781 dmg

ADR

51

HS%

47

K/D

0.56

Util 168Pistol 1

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.