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AnarchisT77's team

6

46 kills · 5 players

de_ancient · 28 min

19 rounds · 2026-05-31

Europe 5v5 Queue

Winner · Jihakuz's team

13

74 kills · 5 players

Top fragger

CUL8RR

17 kills

Top impact

CUL8RR

106 ADR

Util damage

CUL8RR

179 HP

Weak spots this match

vs lifetime baseline
  • ccxdt

    ADR 10 (avg 82)

    -88%
  • ccxdt

    K/D 0.20 (avg 1.06)

    -81%
  • Stimbly

    K/D 0.67 (avg 1.06)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

AnarchisT77's team

6 · 0

AnarchisT77

L82

13/13/3 · 1515 dmg

ADR

80

HS%

31

K/D

1.00

Multi 1Util 100Pistol 3

Stimbly

L81

12/18/5 · 1464 dmg

ADR

77

HS%

75

K/D

0.67

Entry 4/0Multi 1Util 98Pistol 1
K/D -37%HS % +70%

-jaylenz

L81

11/16/4 · 1519 dmg

ADR

80

HS%

9

K/D

0.69

Entry 2/0Multi 1Util 147AWP 4

CR34

L81

9/14/2 · 1105 dmg

ADR

58

HS%

56

K/D

0.64

Pistol 3

ccxdt

L8

1/5/1 · 187 dmg

ADR

10

HS%

100

K/D

0.20

Pistol 1
ADR -88%K/D -81%HS % +89%

Jihakuz's team

6 · 7

CUL8RR

L83

17/12/9 · 2011 dmg

ADR

106

HS%

53

K/D

1.42

Entry 4/0Multi 1Util 179Pistol 5

-Baci

L84

17/9/4 · 1751 dmg

ADR

92

HS%

47

K/D

1.89

Entry 5/0Multi 1Util 142Pistol 1

SentValue

L92

16/10/0 · 1648 dmg

ADR

87

HS%

56

K/D

1.60

Entry 3/0Util 43AWP 1Pistol 2

Alucio_ipise

L83

15/10/2 · 1287 dmg

ADR

68

HS%

47

K/D

1.50

Util 14Pistol 3

Jihakuz

L81

9/9/5 · 994 dmg

ADR

52

HS%

11

K/D

1.00

Entry 1/0Util 11

Half-by-half

First half

6 · 6

Second half

0 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.