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sioma's team

4

46 kills · 5 players

de_ancient · 29 min

17 rounds · 2026-05-24

Europe 5v5 Queue

Winner · redboy6996's team

13

75 kills · 5 players

Top fragger

PaTrIkStar49

20 kills

Top impact

Zepopa65

103 ADR

Util damage

Zepopa65

138 HP

Weak spots this match

vs lifetime baseline
  • maxji

    K/D 0.43 (avg 1.21)

    -64%
  • maxji

    ADR 51 (avg 82)

    -38%
  • -fr1ze

    K/D 0.80 (avg 1.16)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

sioma's team

3 · 1

sioma

L10

13/14/3 · 1246 dmg

ADR

73

HS%

69

K/D

0.93

Entry 2/0Multi 1Pistol 6

-fr1ze

L10

12/15/2 · 1390 dmg

ADR

82

HS%

58

K/D

0.80

Entry 1/0Util 111Pistol 6
K/D -31%

k1ller_go

L62

11/16/3 · 1192 dmg

ADR

70

HS%

73

K/D

0.69

Entry 4/0Multi 1Util 25Pistol 3

maxji

L102

6/14/2 · 866 dmg

ADR

51

HS%

83

K/D

0.43

Entry 1/0Util 102Pistol 4
K/D -64%ADR -38%HS % +73%

smth

L5

4/17/3 · 731 dmg

ADR

43

HS%

50

K/D

0.24

Util 25AWP 1Pistol 1

redboy6996's team

9 · 4

PaTrIkStar49

L74

20/10/0 · 1749 dmg

ADR

103

HS%

45

K/D

2.00

Entry 2/0Multi 1Util 13AWP 6Pistol 2

Zepopa65

L83

15/9/9 · 1758 dmg

ADR

103

HS%

40

K/D

1.67

Entry 1/0Multi 1Util 138Pistol 1

redboy6996

L102

15/11/3 · 1663 dmg

ADR

98

HS%

33

K/D

1.36

Entry 3/0Multi 1Util 81AWP 4Pistol 2

xopxi

3

13/8/5 · 1624 dmg

ADR

96

HS%

54

K/D

1.62

Entry 2/0Multi 1Util 122AWP 2Pistol 1

Basical12

L71

12/8/3 · 1118 dmg

ADR

66

HS%

42

K/D

1.50

Entry 1/0Util 131Pistol 1

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.