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Winner · Mouuuz's team

16

110 kills · 5 players

de_anubis · 49 min

28 rounds · 2026-06-06

North America 5V5 Queue

sKouri's team

12

98 kills · 5 players

Top fragger

sKouri

33 kills

Top impact

sKouri

122 ADR

Util damage

Cash--

263 HP

Weak spots this match

vs lifetime baseline
  • rebuk

    ADR 56 (avg 73)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mouuuz's team

7 · 5 · OT 4

Mouuuz

L84

31/19/5 · 2883 dmg

ADR

103

HS%

58

K/D

1.63

Entry 5/0Multi 2Util 127Pistol 6

BonesNeit0r

L104

28/23/8 · 3279 dmg

ADR

117

HS%

50

K/D

1.22

Entry 8/0Util 115Pistol 6

Litiag4

L96

26/16/6 · 2511 dmg

ADR

90

HS%

62

K/D

1.62

Entry 1/0Multi 3Util 98AWP 2Pistol 2

Caztrol

L62

17/18/10 · 1899 dmg

ADR

68

HS%

53

K/D

0.94

Entry 2/0Multi 1Util 205Pistol 2

PaatiiLJ

L4

8/22/7 · 999 dmg

ADR

36

HS%

38

K/D

0.36

Entry 2/0Util 84Pistol 2

sKouri's team

5 · 7

sKouri

L86

33/19/3 · 3407 dmg

ADR

122

HS%

30

K/D

1.74

Entry 2/0Multi 5Util 31AWP 15Pistol 7

rebuk

L81

18/20/6 · 1580 dmg

ADR

56

HS%

61

K/D

0.90

Entry 1/0Util 66Pistol 4
ADR -23%K/D -12%HS % +20%

Cash--

2

16/23/7 · 1781 dmg

ADR

64

HS%

25

K/D

0.70

Entry 2/0Multi 1Util 263Pistol 1

MisfitMason

L101

16/23/5 · 2234 dmg

ADR

80

HS%

50

K/D

0.70

Entry 3/0Multi 1Util 198AWP 1Pistol 2

Bnaugs

L62

15/25/6 · 1861 dmg

ADR

67

HS%

60

K/D

0.60

Entry 2/0Util 222Pistol 2

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.