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Fetushuk's team

0

38 kills · 5 players

de_mirage · 25 min

1 rounds · 2025-09-04

Europe 5v5 Queue

Winner · BalunchoKing's team

1

71 kills · 5 players

Top fragger

mikalinx

17 kills

Top impact

mikalinx

126 ADR

Util damage

mikalinx

204 HP

Weak spots this match

vs lifetime baseline
  • ZADYMA12

    K/D 0.43 (avg 0.97)

    -56%
  • ZADYMA12

    ADR 41 (avg 74)

    -45%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Fetushuk's team

3 · 0

troyyy666

L3

10/16/4 · 1284 dmg

ADR

80

HS%

30

K/D

0.62

Entry 2/0Multi 1Util 57Pistol 2

Fetushuk

L42

9/15/3 · 1077 dmg

ADR

67

HS%

33

K/D

0.60

Entry 1/0Multi 1Pistol 1

Neitsek

L5

7/13/4 · 843 dmg

ADR

53

HS%

57

K/D

0.54

Entry 1/0Util 60AWP 2Pistol 3

ZADYMA12

L51

6/14/0 · 654 dmg

ADR

41

HS%

100

K/D

0.43

Entry 2/0AWP 3
K/D -56%ADR -45%HS % +67%

BORZ_43

L3

6/13/2 · 745 dmg

ADR

47

HS%

33

K/D

0.46

Entry 1/0Util 112

BalunchoKing's team

9 · 4

mikalinx

L54

17/8/7 · 2019 dmg

ADR

126

HS%

53

K/D

2.12

Entry 2/0Multi 2Util 204AWP 3Pistol 3

BalunchoKing

L52

16/9/3 · 1594 dmg

ADR

100

HS%

38

K/D

1.78

Entry 2/0Multi 3Util 150AWP 1Pistol 2

SeykenGRR

L43

15/8/3 · 1380 dmg

ADR

86

HS%

60

K/D

1.88

Entry 3/0Multi 3Util 47Pistol 4

cremxsh

L53

14/8/3 · 1307 dmg

ADR

82

HS%

50

K/D

1.75

Entry 2/0Multi 2Pistol 2

FaqDamage12

L41

9/6/6 · 922 dmg

ADR

58

HS%

56

K/D

1.50

Util 90AWP 1Pistol 2

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.