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Winner · ReyNhype's team

13

74 kills · 5 players

de_overpass · 33 min

18 rounds · 2026-06-06

Europe 5v5 Queue

-25El0_again's team

5

55 kills · 5 players

Top fragger

ReyNhype

24 kills

Top impact

ReyNhype

128 ADR

Util damage

chezburgerr

104 HP

Weak spots this match

vs lifetime baseline
  • seksibek

    K/D 0.69 (avg 1.16)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ReyNhype's team

7 · 6

ReyNhype

L108

24/8/1 · 2306 dmg

ADR

128

HS%

46

K/D

3.00

Entry 2/0Multi 5Util 32

chezburgerr

L102

16/11/5 · 1665 dmg

ADR

93

HS%

56

K/D

1.45

Entry 3/0Multi 2Util 104Pistol 5

Yeerzilla

L102

15/13/3 · 1525 dmg

ADR

85

HS%

47

K/D

1.15

Entry 5/0Util 37AWP 4Pistol 3

shanevprime

L101

13/11/3 · 1397 dmg

ADR

78

HS%

46

K/D

1.18

Entry 2/0Util 15AWP 1Pistol 2

nopeekawp

L10

6/13/4 · 936 dmg

ADR

52

HS%

67

K/D

0.46

Entry 1/0Util 12Pistol 1

-25El0_again's team

5 · 0

MadoQ_Shun

L103

20/13/2 · 2087 dmg

ADR

116

HS%

35

K/D

1.54

Entry 2/0Multi 2Util 8Pistol 5

seksibek

L10

11/16/3 · 1224 dmg

ADR

68

HS%

55

K/D

0.69

Util 61AWP 1Pistol 3
K/D -41%ADR -14%

shizz_sobaka

L101

10/15/5 · 1303 dmg

ADR

72

HS%

40

K/D

0.67

Entry 1/0Util 40AWP 3Pistol 2

-25El0_again

L10

7/15/0 · 703 dmg

ADR

39

HS%

57

K/D

0.47

Entry 1/0Util 4AWP 3Pistol 1

-_-Last1k

L101

7/15/4 · 890 dmg

ADR

49

HS%

100

K/D

0.47

Entry 1/0Multi 1Util 19Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.