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Winner · romanch3g's team

13

80 kills · 5 players

de_dust2 · 41 min

23 rounds · 2026-06-02

Europe 5v5 Queue

k0BI1337's team

10

83 kills · 5 players

Top fragger

Chris070

27 kills

Top impact

Chris070

113 ADR

Util damage

BARABENCH

299 HP

Weak spots this match

vs lifetime baseline
  • Kubuusiek

    K/D 0.64 (avg 0.97)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

romanch3g's team

4 · 9

romanch3g

L82

20/15/6 · 1896 dmg

ADR

82

HS%

40

K/D

1.33

Entry 1/0Multi 1Util 86AWP 3Pistol 1

BARABENCH

L103

19/15/6 · 2228 dmg

ADR

97

HS%

37

K/D

1.27

Entry 1/0Multi 1Util 299Pistol 1

mOISTU

L102

15/15/5 · 1470 dmg

ADR

64

HS%

13

K/D

1.00

Multi 1Util 13AWP 1Pistol 2

Kubuusiek

L8

14/22/2 · 1578 dmg

ADR

69

HS%

57

K/D

0.64

Entry 6/0Pistol 6
K/D -34%ADR -14%

ARCHERSKIN

L96

12/18/5 · 1353 dmg

ADR

59

HS%

67

K/D

0.67

Entry 1/0Multi 1

k0BI1337's team

8 · 2

Chris070

L104

27/12/2 · 2598 dmg

ADR

113

HS%

56

K/D

2.25

Entry 2/0Multi 3Util 56AWP 6Pistol 4

CikroMipek

L103

20/16/3 · 1900 dmg

ADR

83

HS%

25

K/D

1.25

Entry 5/0Multi 3Util 145Pistol 3

k0BI1337

L101

13/18/11 · 2183 dmg

ADR

95

HS%

8

K/D

0.72

Entry 4/0Util 135AWP 8Pistol 2

Silenterz

L7

13/14/1 · 1408 dmg

ADR

61

HS%

46

K/D

0.93

Entry 2/0Util 143Pistol 2

suxajero

L92

10/21/3 · 826 dmg

ADR

36

HS%

50

K/D

0.48

Entry 1/0Util 41AWP 1Pistol 3

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.