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tiIted's team

5

56 kills · 5 players

de_dust2 · 28 min

18 rounds · 2026-06-04

Europe 5v5 Queue

Winner · erw777n's team

13

68 kills · 5 players

Top fragger

-Ruddyz

18 kills

Top impact

Sasuke98

119 ADR

Util damage

-Ruddyz

241 HP

Weak spots this match

vs lifetime baseline
  • EELITEEE

    K/D 0.79 (avg 1.08)

    -27%
  • NeZaebivay

    K/D 0.85 (avg 1.02)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tiIted's team

3 · 2

-Ruddyz

L82

18/15/3 · 1999 dmg

ADR

111

HS%

72

K/D

1.20

Entry 3/0Multi 2Util 241Pistol 10
ADR +30%K/D +20%

EELITEEE

L9

11/14/1 · 1420 dmg

ADR

79

HS%

64

K/D

0.79

Multi 1Util 90AWP 2
K/D -27%HS % +42%

NeZaebivay

L91

11/13/3 · 1358 dmg

ADR

75

HS%

36

K/D

0.85

Entry 2/0Multi 1Util 108AWP 3
K/D -17%

theGENC

L82

9/12/3 · 1169 dmg

ADR

65

HS%

44

K/D

0.75

Entry 2/0Util 95Pistol 2

tiIted

L9

7/15/2 · 904 dmg

ADR

50

HS%

14

K/D

0.47

Entry 1/0Util 33AWP 1Pistol 2

erw777n's team

9 · 4

erw777n

L93

17/9/3 · 1683 dmg

ADR

94

HS%

59

K/D

1.89

Entry 2/0Multi 1Util 99AWP 2Pistol 4

Sasuke98

L93

17/12/3 · 2142 dmg

ADR

119

HS%

35

K/D

1.42

Entry 5/0Util 80AWP 3Pistol 5

IQIQQI

L85

14/9/8 · 1713 dmg

ADR

95

HS%

36

K/D

1.56

Util 40Pistol 1

FreaK-PFC

L9

11/14/3 · 1155 dmg

ADR

64

HS%

91

K/D

0.79

Entry 2/0Util 31Pistol 3

PejdiTen

L92

9/13/4 · 880 dmg

ADR

49

HS%

22

K/D

0.69

Entry 1/0Util 85AWP 1

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.