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iiNeZz's team

5

48 kills · 5 players

de_inferno · 34 min

18 rounds · 2026-06-12

Europe 5v5 Queue

Winner · realscr1pt-'s team

13

77 kills · 5 players

Top fragger

-Manjiro

17 kills

Top impact

RakitX

94 ADR

Util damage

madlog

352 HP

Weak spots this match

vs lifetime baseline
  • -Manjiro

    HS % 24% (avg 45%)

    -47%
  • realscr1pt-

    HS % 47% (avg 60%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

iiNeZz's team

4 · 1

89144233

L101

13/17/1 · 1451 dmg

ADR

81

HS%

54

K/D

0.76

Entry 2/0Multi 1Util 166

FLIKS

L102

12/15/4 · 1337 dmg

ADR

74

HS%

33

K/D

0.80

Entry 3/0Util 91AWP 2Pistol 3

-ViRruS

L91

11/16/6 · 1479 dmg

ADR

82

HS%

55

K/D

0.69

Entry 2/0Util 24Pistol 3

iiNeZz

L81

8/14/1 · 944 dmg

ADR

52

HS%

38

K/D

0.57

Multi 1Util 33AWP 3Pistol 2

Abutarda

L10

4/15/2 · 714 dmg

ADR

40

HS%

25

K/D

0.27

Util 77

realscr1pt-'s team

8 · 5

-Manjiro

L93

17/8/5 · 1688 dmg

ADR

94

HS%

24

K/D

2.12

Entry 2/0Util 30AWP 7Pistol 1
HS % -47%K/D +106%ADR +27%

skywalk

L104

16/9/5 · 1664 dmg

ADR

92

HS%

38

K/D

1.78

Entry 1/0Multi 2Util 199AWP 2

RakitX

L94

16/10/6 · 1698 dmg

ADR

94

HS%

69

K/D

1.60

Multi 2Util 281AWP 1Pistol 7

realscr1pt-

L10

15/11/7 · 1613 dmg

ADR

90

HS%

47

K/D

1.36

Entry 3/0Util 192AWP 4Pistol 3
HS % -22%

madlog

L92

13/10/6 · 1491 dmg

ADR

83

HS%

15

K/D

1.30

Entry 5/0Multi 1Util 352Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.