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Sm0tr0V's team

1

40 kills · 5 players

de_anubis · 24 min

14 rounds · 2026-06-14

Europe 5v5 Queue

Winner · rsn___'s team

13

68 kills · 5 players

Top fragger

rsn___

16 kills

Top impact

Twizt_t

123 ADR

Util damage

iis77

97 HP

Weak spots this match

vs lifetime baseline
  • ers-

    K/D 0.43 (avg 1.03)

    -58%
  • ers-

    ADR 56 (avg 75)

    -26%
  • rsn___

    HS % 38% (avg 47%)

    -19%
  • k0nry

    K/D 1.00 (avg 1.20)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Sm0tr0V's team

1 · 0

k0nry

L10

13/13/1 · 1456 dmg

ADR

104

HS%

85

K/D

1.00

Util 48Pistol 2
K/D -17%HS % +52%ADR +26%

N0dl3r

L10

9/14/1 · 1041 dmg

ADR

74

HS%

44

K/D

0.64

Entry 1/0Multi 1Util 19AWP 1Pistol 1

Sm0tr0V

L101

9/13/0 · 916 dmg

ADR

65

HS%

44

K/D

0.69

Multi 1Pistol 4

ers-

L10

6/14/3 · 779 dmg

ADR

56

HS%

50

K/D

0.43

Entry 1/0
K/D -58%ADR -26%

el1ans

L9

3/14/2 · 601 dmg

ADR

43

HS%

67

K/D

0.21

Pistol 2

rsn___'s team

11 · 2

rsn___

L103

16/7/4 · 1373 dmg

ADR

98

HS%

38

K/D

2.29

Entry 3/0Util 54Pistol 2
HS % -19%K/D +129%ADR +28%

OOR

L93

16/9/3 · 1686 dmg

ADR

120

HS%

19

K/D

1.78

Entry 4/0Multi 2Util 1AWP 12

Twizt_t

L103

15/8/8 · 1723 dmg

ADR

123

HS%

53

K/D

1.88

Entry 3/0Multi 1Util 68Pistol 1

DimaNNNNNNNN

L103

15/8/3 · 1400 dmg

ADR

100

HS%

47

K/D

1.88

Entry 2/0Multi 1Util 84Pistol 8

iis77

L101

6/8/5 · 680 dmg

ADR

49

HS%

83

K/D

0.75

Util 97

Half-by-half

First half

1 · 11

Second half

0 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.