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Winner · -sh1ne's team

13

72 kills · 5 players

de_dust2 · 24 min

17 rounds · 2026-05-24

North America 5V5 Queue

NlMROD's team

4

50 kills · 5 players

Top fragger

-sh1ne

22 kills

Top impact

-sh1ne

115 ADR

Util damage

Synok

269 HP

Weak spots this match

vs lifetime baseline
  • smoogymatt

    K/D 0.73 (avg 0.97)

    -25%
  • -sh1ne

    HS % 36% (avg 47%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-sh1ne's team

9 · 4

-sh1ne

L105

22/6/4 · 1950 dmg

ADR

115

HS%

36

K/D

3.67

Entry 4/0Multi 1Util 37AWP 13Pistol 2
HS % -23%K/D +214%ADR +33%

didpanas1337

L104

16/11/5 · 1531 dmg

ADR

90

HS%

44

K/D

1.45

Entry 1/0Multi 2Util 108AWP 1Pistol 7

_Yoink_

L61

12/10/5 · 1285 dmg

ADR

76

HS%

75

K/D

1.20

Util 17Pistol 2

smoogymatt

L62

11/15/9 · 1596 dmg

ADR

94

HS%

36

K/D

0.73

Entry 5/0Multi 1Util 113AWP 1Pistol 1
K/D -25%HS % -12%ADR +12%

chewy_inx

L71

11/8/2 · 1037 dmg

ADR

61

HS%

45

K/D

1.38

Entry 1/0Multi 1Util 100Pistol 1
ADR -11%K/D +11%

NlMROD's team

3 · 1

Iowaaa

L103

14/14/2 · 1481 dmg

ADR

87

HS%

64

K/D

1.00

Entry 1/0Multi 1Pistol 3

NlMROD

L71

13/15/1 · 1388 dmg

ADR

82

HS%

77

K/D

0.87

Entry 2/0Multi 1Util 63Pistol 3

Synok

L8

9/14/5 · 1257 dmg

ADR

74

HS%

44

K/D

0.64

Multi 1Util 269

Saucebauce

L7

9/14/0 · 832 dmg

ADR

49

HS%

33

K/D

0.64

Pistol 3

LYAAAAAAM200

L8

5/15/5 · 1073 dmg

ADR

63

HS%

60

K/D

0.33

Entry 3/0AWP 1Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.