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Winner · F1zik's team

13

90 kills · 5 players

de_dust2 · 32 min

24 rounds · 2026-01-19

Europe 5v5 Queue

poffPlease's team

11

79 kills · 5 players

Top fragger

vedon4ik

25 kills

Top impact

vedon4ik

120 ADR

Util damage

vedon4ik

273 HP

Weak spots this match

vs lifetime baseline
  • poffPlease

    K/D 0.94 (avg 1.35)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

F1zik's team

6 · 7

vedon4ik

L108

25/16/7 · 2867 dmg

ADR

120

HS%

40

K/D

1.56

Entry 2/0Multi 2Util 273AWP 4Pistol 3
HS % -9%ADR +33%K/D +23%

F1zik

L101

18/16/6 · 1553 dmg

ADR

65

HS%

44

K/D

1.12

Entry 6/0Multi 1Util 248AWP 3Pistol 3

Boss1k

L101

18/17/9 · 2271 dmg

ADR

95

HS%

50

K/D

1.06

Entry 2/0Util 38Pistol 3
ADR +15%

Andrei2832

L61

15/14/2 · 1304 dmg

ADR

54

HS%

40

K/D

1.07

Entry 3/0Multi 1Util 73AWP 2Pistol 2

-Kqkeres-

L62

14/16/6 · 1877 dmg

ADR

78

HS%

36

K/D

0.88

Entry 3/0Multi 1Util 29

poffPlease's team

6 · 5

HEHABuC7b

L104

22/16/5 · 2169 dmg

ADR

90

HS%

55

K/D

1.38

Entry 3/0Multi 1Util 120AWP 1Pistol 3

MECTb

L103

21/19/7 · 2163 dmg

ADR

90

HS%

33

K/D

1.11

Entry 2/0Multi 4Util 133AWP 8Pistol 3

poffPlease

L102

17/18/6 · 2059 dmg

ADR

86

HS%

59

K/D

0.94

Entry 2/0Multi 2Util 11Pistol 4
K/D -30%ADR -10%HS % +26%

NoSk1llll

L5

10/20/8 · 1200 dmg

ADR

50

HS%

30

K/D

0.50

Util 4

g1lekcuS

L32

9/17/7 · 1460 dmg

ADR

61

HS%

67

K/D

0.53

Entry 1/0Util 194Pistol 4

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.