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-HIDEAK1's team

7

63 kills · 5 players

de_dust2 · 32 min

20 rounds · 2026-06-07

Europe 5v5 Queue

Winner · srm's team

13

80 kills · 5 players

Top fragger

Godow1n

21 kills

Top impact

Godow1n

120 ADR

Util damage

srm

158 HP

Weak spots this match

vs lifetime baseline
  • -HIDEAK1

    K/D 0.71 (avg 1.13)

    -37%
  • -ancestor

    K/D 0.94 (avg 1.15)

    -18%
  • -HIDEAK1

    HS % 33% (avg 40%)

    -18%
  • -HIDEAK1

    ADR 70 (avg 84)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-HIDEAK1's team

6 · 1

Godow1n

L94

21/16/3 · 2402 dmg

ADR

120

HS%

67

K/D

1.31

Entry 6/0Multi 3Util 63AWP 3Pistol 7

-ancestor

L101

15/16/2 · 1598 dmg

ADR

80

HS%

47

K/D

0.94

Entry 4/0Multi 1Util 102AWP 4Pistol 5
K/D -18%

-HIDEAK1

L101

12/17/4 · 1394 dmg

ADR

70

HS%

33

K/D

0.71

Entry 2/0Multi 1Util 126AWP 3
K/D -37%HS % -18%

Neposlushn1y

L9

10/16/7 · 1193 dmg

ADR

60

HS%

60

K/D

0.62

Multi 1Util 65Pistol 5

sh4tr

L81

5/16/1 · 638 dmg

ADR

32

HS%

20

K/D

0.31

srm's team

6 · 7

Leeiz

L94

18/11/3 · 1918 dmg

ADR

96

HS%

33

K/D

1.64

Multi 1Util 132AWP 1Pistol 2

TeLoChKa007

L93

17/11/4 · 1823 dmg

ADR

91

HS%

47

K/D

1.55

Entry 3/0Multi 1Util 131AWP 5Pistol 1

shkkEd

L91

17/13/6 · 1998 dmg

ADR

100

HS%

53

K/D

1.31

Entry 1/0Multi 1Util 82AWP 1Pistol 2

BTPYCAX

L103

15/13/4 · 1774 dmg

ADR

89

HS%

27

K/D

1.15

Entry 4/0Multi 1Util 13AWP 8Pistol 3

srm

L92

13/15/4 · 1443 dmg

ADR

72

HS%

38

K/D

0.87

Util 158

Half-by-half

First half

6 · 6

Second half

1 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.