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Winner · why6th's team

16

113 kills · 5 players

de_anubis · 57 min

30 rounds · 2026-05-31

North America 5V5 Queue

Bellzuh's team

14

99 kills · 5 players

Top fragger

why6th

29 kills

Top impact

BrandoWick

117 ADR

Util damage

bonkhub

477 HP

Weak spots this match

vs lifetime baseline
  • -Gravity

    K/D 0.76 (avg 1.02)

    -25%
  • -Gravity

    ADR 63 (avg 80)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

why6th's team

7 · 5 · OT 4

why6th

L92

29/18/6 · 3002 dmg

ADR

100

HS%

28

K/D

1.61

Entry 4/0Multi 1Util 182AWP 14Pistol 3

DiosSuerte

L93

28/18/2 · 2632 dmg

ADR

88

HS%

46

K/D

1.56

Entry 2/0Multi 1Util 16Pistol 1

J_Beach

L76

24/18/8 · 2601 dmg

ADR

87

HS%

38

K/D

1.33

Entry 3/0Multi 3Util 48Pistol 5

-Gravity

L72

16/21/5 · 1886 dmg

ADR

63

HS%

56

K/D

0.76

Entry 2/0Util 99AWP 2Pistol 3
K/D -25%ADR -21%HS % +51%

RO0K1E

L73

16/24/7 · 2159 dmg

ADR

72

HS%

31

K/D

0.67

Entry 4/0Util 188Pistol 2

Bellzuh's team

5 · 7 · OT 2

BrandoWick

L104

28/21/9 · 3520 dmg

ADR

117

HS%

39

K/D

1.33

Entry 4/0Multi 1Util 372AWP 6Pistol 2

Bellzuh

L91

20/23/6 · 2412 dmg

ADR

80

HS%

50

K/D

0.87

Entry 1/0Multi 1Util 227AWP 1Pistol 3

ChairSitter

L63

19/25/4 · 1561 dmg

ADR

52

HS%

32

K/D

0.76

Entry 5/0Multi 2Util 97Pistol 2

bonkhub

L84

17/23/9 · 2180 dmg

ADR

73

HS%

41

K/D

0.74

Entry 2/0Multi 1Util 477AWP 2

Trainzs

L62

15/22/3 · 1411 dmg

ADR

47

HS%

33

K/D

0.68

Entry 3/0Util 83AWP 7Pistol 2

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.