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Kinuskine's team

10

80 kills · 5 players

de_mirage · 41 min

23 rounds · 2026-06-06

Europe 5v5 Queue

Winner · jugnys's team

13

79 kills · 5 players

Top fragger

Kinuskine

29 kills

Top impact

JerryBomber

112 ADR

Util damage

WeuroX

143 HP

Weak spots this match

vs lifetime baseline
  • Kinuskine

    HS % 31% (avg 45%)

    -31%
  • jami-

    K/D 0.78 (avg 1.11)

    -30%
  • jami-

    ADR 58 (avg 78)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kinuskine's team

4 · 6

Kinuskine

L101

29/11/3 · 2469 dmg

ADR

107

HS%

31

K/D

2.64

Entry 1/0Multi 3Util 137AWP 14Pistol 6
HS % -31%K/D +86%ADR +25%

mileesss

L93

18/16/3 · 1939 dmg

ADR

84

HS%

44

K/D

1.12

Entry 3/0Util 41Pistol 2

Opgamer1

L95

16/18/6 · 1914 dmg

ADR

83

HS%

81

K/D

0.89

Entry 3/0Util 139Pistol 3

WeuroX

L101

10/17/4 · 1245 dmg

ADR

54

HS%

80

K/D

0.59

Entry 1/0Multi 1Util 143

Jorskiboss

L4

7/19/5 · 1007 dmg

ADR

44

HS%

14

K/D

0.37

Entry 1/0Util 25

jugnys's team

8 · 5

Sitruuna

L101

23/14/6 · 2307 dmg

ADR

100

HS%

57

K/D

1.64

Entry 3/0Multi 1Util 59AWP 5Pistol 4

JerryBomber

L104

22/16/7 · 2575 dmg

ADR

112

HS%

55

K/D

1.38

Entry 6/0Multi 3Util 35AWP 1Pistol 4

jami-

L75

14/18/4 · 1322 dmg

ADR

58

HS%

64

K/D

0.78

Entry 2/0Multi 2Pistol 8
K/D -30%ADR -27%HS % +45%

TuttiRitari-

L62

14/15/5 · 1668 dmg

ADR

73

HS%

57

K/D

0.93

Entry 2/0Util 56Pistol 2

jugnys

L91

6/17/6 · 917 dmg

ADR

40

HS%

67

K/D

0.35

Entry 1/0Util 1Pistol 2

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.