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JOHN--'s team

10

79 kills · 5 players

de_ancient · 36 min

23 rounds · 2026-05-18

Europe 5v5 Queue

Winner · SnussPeek's team

13

88 kills · 5 players

Top fragger

MURZARMYMuRZ

22 kills

Top impact

hhh---

97 ADR

Util damage

endx-

310 HP

Weak spots this match

vs lifetime baseline
  • SnussPeek

    K/D 0.71 (avg 1.18)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

JOHN--'s team

5 · 5

rooadman1

L93

19/19/5 · 2143 dmg

ADR

93

HS%

84

K/D

1.00

Entry 3/0Multi 1Util 30Pistol 6

hhh---

L93

18/16/6 · 2236 dmg

ADR

97

HS%

61

K/D

1.12

Entry 1/0Multi 3Util 283Pistol 4
ADR +47%K/D +26%

PAPUUUUUUUUU

L101

18/17/1 · 1661 dmg

ADR

72

HS%

67

K/D

1.06

Entry 2/0Multi 1Pistol 4

JOHN--

L102

13/19/6 · 1559 dmg

ADR

68

HS%

54

K/D

0.68

Entry 1/0Multi 1Util 100Pistol 2

-Alfi--

L101

11/18/6 · 1384 dmg

ADR

60

HS%

55

K/D

0.61

Entry 2/0Util 98Pistol 2

SnussPeek's team

7 · 6

MURZARMYMuRZ

L103

22/17/4 · 2095 dmg

ADR

91

HS%

55

K/D

1.29

Entry 6/0Util 302Pistol 2

hauntedchol0

L104

20/13/5 · 2092 dmg

ADR

91

HS%

40

K/D

1.54

Entry 4/0Multi 1Util 216AWP 7Pistol 1

eee66

L101

18/17/7 · 1777 dmg

ADR

77

HS%

61

K/D

1.06

Util 146Pistol 3
HS % +36%

endx-

L102

16/15/7 · 1688 dmg

ADR

73

HS%

56

K/D

1.07

Entry 3/0Multi 1Util 310Pistol 2
ADR -13%HS % +17%

SnussPeek

L103

12/17/8 · 1751 dmg

ADR

76

HS%

75

K/D

0.71

Entry 1/0Multi 1Util 99Pistol 1
K/D -40%HS % +36%

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.