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Winner · osamas_'s team

1

85 kills · 5 players

de_inferno · 41 min

1 rounds · 2025-09-30

North America 5V5 Queue

Jarryiwnl's team

0

58 kills · 4 players

Top fragger

txt-z

24 kills

Top impact

txt-z

109 ADR

Util damage

Saccade

300 HP

Weak spots this match

vs lifetime baseline
  • reP--

    K/D 0.47 (avg 0.92)

    -49%
  • KarlosSSSS

    HS % 25% (avg 45%)

    -44%
  • KarlosSSSS

    K/D 0.71 (avg 1.03)

    -31%
  • reP--

    ADR 72 (avg 90)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

osamas_'s team

8 · 5

osamas_

L74

23/11/2 · 1834 dmg

ADR

92

HS%

61

K/D

2.09

Entry 2/0Multi 1Util 148Pistol 2

Q-Baby

L83

22/14/8 · 1990 dmg

ADR

100

HS%

27

K/D

1.57

Entry 1/0Multi 2Util 174AWP 2Pistol 2

f4ce1tbr0

L72

17/16/8 · 1616 dmg

ADR

81

HS%

47

K/D

1.06

Entry 1/0Multi 1Util 193Pistol 2

DIICK

L63

15/15/9 · 1977 dmg

ADR

99

HS%

47

K/D

1.00

Entry 3/0Util 134Pistol 3

reP--

L61

8/17/10 · 1447 dmg

ADR

72

HS%

38

K/D

0.47

Entry 3/0Util 207Pistol 2
K/D -49%ADR -19%

Jarryiwnl's team

4 · 3

txt-z

L63

24/17/4 · 2172 dmg

ADR

109

HS%

79

K/D

1.41

Entry 1/0Multi 3Util 141Pistol 4

KarlosSSSS

L71

12/17/9 · 1800 dmg

ADR

90

HS%

25

K/D

0.71

Entry 5/0Multi 1Util 166Pistol 1
HS % -44%K/D -31%ADR +17%

-Hunna

L52

12/16/3 · 1264 dmg

ADR

63

HS%

25

K/D

0.75

Util 27Pistol 2

Saccade

L71

10/18/7 · 1447 dmg

ADR

72

HS%

50

K/D

0.56

Entry 3/0Util 300Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.