Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · pewpew-pew-'s team

11

55 kills · 5 players

de_inferno · 24 min

12 rounds · 2026-06-04

Europe 5v5 Queue

Ev1nk's team

1

30 kills · 5 players

Top fragger

Getside_1

15 kills

Top impact

Getside_1

126 ADR

Util damage

Quenthym

301 HP

Weak spots this match

vs lifetime baseline
  • Ev1nk

    K/D 0.73 (avg 1.17)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

pewpew-pew-'s team

11 · 0

Getside_1

L73

15/7/2 · 1512 dmg

ADR

126

HS%

80

K/D

2.14

Entry 5/0Multi 2Util 142Pistol 1

pewpew-pew-

L91

13/3/0 · 1060 dmg

ADR

88

HS%

38

K/D

4.33

Multi 1Util 23AWP 7Pistol 5

TeXnarik

L64

10/6/4 · 1165 dmg

ADR

97

HS%

50

K/D

1.67

Entry 2/0Multi 1Util 34

Twist_573

L52

9/6/3 · 1047 dmg

ADR

87

HS%

67

K/D

1.50

Entry 1/0Util 102Pistol 2

Tok1saki

L71

8/8/3 · 771 dmg

ADR

64

HS%

12

K/D

1.00

Entry 1/0Util 34

Ev1nk's team

1 · 0

cocolihno

L6

10/11/1 · 1206 dmg

ADR

101

HS%

70

K/D

0.91

Entry 1/0Multi 1Util 53Pistol 5

Ev1nk

L71

8/11/1 · 867 dmg

ADR

72

HS%

62

K/D

0.73

Multi 1Util 58Pistol 1
K/D -38%ADR -9%HS % +51%

qlexLV

L8

5/11/4 · 783 dmg

ADR

65

HS%

20

K/D

0.45

Util 56Pistol 1

Quenthym

L6

4/11/4 · 631 dmg

ADR

53

HS%

25

K/D

0.36

Entry 2/0Util 301

RayZok_

L6

3/11/1 · 265 dmg

ADR

22

HS%

33

K/D

0.27

Util 60

Half-by-half

First half

11 · 1

Second half

0 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.