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Winner · plushq's team

13

68 kills · 5 players

de_nuke · 28 min

17 rounds · 2026-06-12

Europe 5v5 Queue

UNCRKING's team

4

47 kills · 5 players

Top fragger

-f0r4train-

18 kills

Top impact

-f0r4train-

113 ADR

Util damage

-f0r4train-

124 HP

Weak spots this match

vs lifetime baseline
  • norpe6

    K/D 0.50 (avg 1.00)

    -50%
  • norpe6

    ADR 57 (avg 77)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

plushq's team

9 · 4

-f0r4train-

L103

18/9/5 · 1912 dmg

ADR

113

HS%

33

K/D

2.00

Entry 3/0Multi 2Util 124AWP 11Pistol 3

Uloyica

L104

15/12/2 · 1557 dmg

ADR

92

HS%

60

K/D

1.25

Entry 6/0Util 92AWP 1Pistol 1

MANSE57

L91

14/8/3 · 1348 dmg

ADR

79

HS%

71

K/D

1.75

Entry 2/0Multi 1Pistol 6
K/D +75%HS % +45%

plushq

L103

11/10/5 · 1255 dmg

ADR

74

HS%

55

K/D

1.10

Multi 1Pistol 3
ADR -9%HS % +20%

ajifoe

L92

10/9/3 · 1317 dmg

ADR

78

HS%

20

K/D

1.11

Util 30Pistol 3

UNCRKING's team

3 · 1

infvme

L93

15/13/5 · 1557 dmg

ADR

92

HS%

53

K/D

1.15

Entry 1/0Multi 1Util 72Pistol 6

UNCRKING

L10

12/14/0 · 1109 dmg

ADR

65

HS%

67

K/D

0.86

Entry 2/0Multi 1Util 8AWP 2Pistol 3

norpe6

L101

7/14/3 · 963 dmg

ADR

57

HS%

43

K/D

0.50

Pistol 1
K/D -50%ADR -26%

ClIlA

L9

7/12/5 · 976 dmg

ADR

57

HS%

29

K/D

0.58

Entry 1/0AWP 2Pistol 1

Ivaneki

L9

6/15/0 · 822 dmg

ADR

48

HS%

17

K/D

0.40

Entry 2/0Multi 1Util 3AWP 3Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.