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BceGUCCI's team

5

46 kills · 5 players

de_mirage · 30 min

18 rounds · 2026-06-13

Europe 5v5 Queue

Winner · Geness1s's team

13

75 kills · 5 players

Top fragger

Geness1s

20 kills

Top impact

Geness1s

107 ADR

Util damage

Hoshiko

205 HP

Weak spots this match

vs lifetime baseline
  • Bce36C

    K/D 0.31 (avg 1.05)

    -70%
  • Bce36C

    ADR 38 (avg 77)

    -51%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BceGUCCI's team

4 · 1

numbthepa1n-

L101

17/15/4 · 1748 dmg

ADR

97

HS%

59

K/D

1.13

Entry 5/0Multi 1Util 48AWP 5Pistol 5

JeffEpste1n

L103

14/15/6 · 1804 dmg

ADR

100

HS%

79

K/D

0.93

Entry 2/0Multi 1Util 50Pistol 5

cloudinho666

L101

7/15/1 · 943 dmg

ADR

52

HS%

86

K/D

0.47

Util 56Pistol 2

Bce36C

L10

5/16/2 · 677 dmg

ADR

38

HS%

80

K/D

0.31

Entry 1/0Util 9Pistol 3
K/D -70%ADR -51%HS % +74%

BceGUCCI

L10

3/14/3 · 731 dmg

ADR

41

HS%

33

K/D

0.21

Entry 1/0Pistol 2

Geness1s's team

8 · 5

Geness1s

L102

20/10/1 · 1928 dmg

ADR

107

HS%

50

K/D

2.00

Util 46Pistol 4

eviolence

L105

18/10/6 · 1857 dmg

ADR

103

HS%

67

K/D

1.80

Entry 4/0Multi 1Util 106Pistol 2

Hoshiko

L101

14/11/8 · 1626 dmg

ADR

90

HS%

71

K/D

1.27

Entry 2/0Multi 1Util 205

dqzz-

L102

13/7/7 · 1399 dmg

ADR

78

HS%

62

K/D

1.86

Entry 2/0Multi 1Util 200Pistol 3

BURATOSI

L103

10/9/7 · 1190 dmg

ADR

66

HS%

60

K/D

1.11

Entry 1/0Multi 1Util 117Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.