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Winner · Zoghnik's team

13

90 kills · 5 players

de_ancient · 41 min

24 rounds · 2026-05-28

Europe 5v5 Queue

--sLm's team

11

82 kills · 5 players

Top fragger

Zoghnik

30 kills

Top impact

Zoghnik

115 ADR

Util damage

Zoghnik

329 HP

Weak spots this match

vs lifetime baseline
  • --sLm

    K/D 0.72 (avg 1.13)

    -36%
  • WinterzzCS

    HS % 38% (avg 47%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Zoghnik's team

7 · 6

Zoghnik

L105

30/18/5 · 2759 dmg

ADR

115

HS%

37

K/D

1.67

Entry 7/0Multi 2Util 329AWP 8Pistol 4

Karabiyik3

L102

19/19/6 · 2110 dmg

ADR

88

HS%

32

K/D

1.00

Entry 2/0Multi 2Util 63Pistol 1

NIHAD

L103

17/16/5 · 1999 dmg

ADR

83

HS%

47

K/D

1.06

Entry 4/0Multi 1Util 171Pistol 5

WinterzzCS

L102

16/16/5 · 1835 dmg

ADR

77

HS%

38

K/D

1.00

Entry 2/0Multi 1Util 58AWP 1Pistol 1
HS % -19%K/D -8%

294181248120

L101

8/13/3 · 1169 dmg

ADR

49

HS%

50

K/D

0.62

Entry 1/0Util 164Pistol 1

--sLm's team

5 · 6

-waLus-

L104

21/18/5 · 2155 dmg

ADR

90

HS%

67

K/D

1.17

Entry 4/0Multi 2Util 73AWP 3Pistol 2

LUCk1Ng1

L103

19/19/4 · 2045 dmg

ADR

85

HS%

37

K/D

1.00

Entry 1/0Multi 2Util 29AWP 9Pistol 4

_1OO

L102

16/17/5 · 1413 dmg

ADR

59

HS%

50

K/D

0.94

Multi 2Util 77

--sLm

L101

13/18/5 · 1802 dmg

ADR

75

HS%

77

K/D

0.72

Entry 1/0Multi 1Util 54Pistol 4
K/D -36%HS % +60%

--Kezzy--

L101

13/18/6 · 1727 dmg

ADR

72

HS%

46

K/D

0.72

Entry 2/0Multi 1Util 248AWP 1Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.