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g500-_-'s team

0

50 kills · 5 players

de_ancient · 26 min

1 rounds · 2024-12-17

Europe 5v5 Queue

Winner · YGLiquidator's team

1

76 kills · 5 players

Top fragger

YGLiquidator

19 kills

Top impact

YGLiquidator

108 ADR

Util damage

eraok

356 HP

Weak spots this match

vs lifetime baseline
  • _emo4ka---

    HS % 31% (avg 45%)

    -31%
  • g500-_-

    K/D 0.62 (avg 0.88)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

g500-_-'s team

4 · 0

_emo4ka---

L101

13/15/4 · 1399 dmg

ADR

82

HS%

31

K/D

0.87

Entry 2/0Multi 2Util 195Pistol 1
HS % -31%K/D -15%

--voodoo

L102

11/14/3 · 1143 dmg

ADR

67

HS%

45

K/D

0.79

Entry 1/0Multi 2Util 67

g500-_-

L91

10/16/5 · 1337 dmg

ADR

79

HS%

50

K/D

0.62

Entry 1/0Multi 1Util 263Pistol 4
K/D -30%HS % +9%

-DreAmO_o

L10

10/16/5 · 1138 dmg

ADR

67

HS%

50

K/D

0.62

Entry 1/0Util 205Pistol 2

dixsess

L10

6/15/3 · 896 dmg

ADR

53

HS%

67

K/D

0.40

Util 14Pistol 2

YGLiquidator's team

8 · 5

YGLiquidator

L84

19/7/5 · 1828 dmg

ADR

108

HS%

53

K/D

2.71

Entry 1/0Multi 2Util 17Pistol 1
K/D +95%HS % +23%

A0mine-__-

L11

18/10/5 · 1786 dmg

ADR

105

HS%

56

K/D

1.80

Entry 5/0Util 64Pistol 2

Sh0tn11k

L93

17/10/3 · 1632 dmg

ADR

96

HS%

71

K/D

1.70

Entry 3/0Multi 2Util 14Pistol 4

_s1lent77

L104

12/10/7 · 1446 dmg

ADR

85

HS%

50

K/D

1.20

Util 32Pistol 1
HS % +11%

eraok

L101

10/13/7 · 1216 dmg

ADR

72

HS%

40

K/D

0.77

Entry 3/0Util 356Pistol 2

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.